On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 30% full
7-day average0peak 2
Rank#5,066top 23%
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
11/ 100
F
A quiet classroom so far: 0 of 3 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,066 on player hours.
Uptimehours on the list, last 48
71/ 100
B−
Missed a few lessons: on the list 34 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 106 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
69/ 100
C+
Climbing fast: up 1,884 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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W······
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·····WW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 06:33 UTC1h ago
–
–
–
0
Thu 29 Oct, 00:58 UTC6h ago
–
–
–
0
Wed 28 Oct, 13:16 UTC18h ago
–
–
–
0
Wed 28 Oct, 10:35 UTC21h ago
–
–
–
0
Wed 28 Oct, 10:04 UTC21h ago
–
–
–
0
Sun 25 Oct, 00:36 UTC4d ago
–
–
–
0
Sun 25 Oct, 00:10 UTC4d ago
2
✓ held half
3.4 days
0
Sat 24 Oct, 15:36 UTC4d ago
–
–
–
0
Sat 24 Oct, 14:33 UTC4d ago
2
–
0.4 days
0
Sun 18 Oct, 04:19 UTC11d ago
–
–
–
0
Sun 18 Oct, 04:01 UTC11d ago
2
halved by day 2
6.4 days
0
Mon 5 Oct, 17:04 UTC23d ago
2
halved by day 2
12.5 days
0
Fri 2 Oct, 01:22 UTC27d ago
2
✓ held half
3.7 days
1
Wed 30 Sep, 23:18 UTC28d ago
–
–
–
0
Wed 30 Sep, 23:14 UTC28d ago
2+1 queue
–
1.1 days
2
Sat 26 Sep, 21:12 UTC32d ago
2
✓ held half
4.1 days
2
Fri 25 Sep, 22:40 UTC33d ago
2
–
0.9 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Zoo Crew leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 135.148.10.248:24540 is the address to use.
How dependable is Zoo Crew, and is it online at the moment?
Right now, Zoo Crew is online. The uptime it reports puts the last restart at about 22 minutes ago. It was up 127 of 168 hours over the last 7 full days, which is 76% of the time. On 25 September 2026, Rust Server Score saw it for the first time.
Does Zoo Crew perform well?
It averaged 106 server fps over the last 48 hours, with a low of 23. Up to 119,549 entities were in the world, covering buildings, deployables and the rest. Up to 4,886 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Zoo Crew sit?
Rust network protocol 2635 and build 168909 on Linux is what Zoo Crew runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Zoo Crew wipe, and how often?
None of the resets on Zoo Crew is a wipe: the world is remade every few hours and no schedule is kept.
Player count
What position does Zoo Crew hold in the rankings?
In the top 23% of all ranked servers, Zoo Crew sits at #5,066 for player hours over the last seven days.
How many players does Zoo Crew usually have?
Zoo Crew is showing 0 players right now, with 3 slots in total. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 12:00 UTC, with 2 players.
Lists and filters
What is meant by the tags on Zoo Crew?
You'll see Zoo Crew tagged with gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Zoo Crew?
These Rust Server Score lists count Zoo Crew among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is Zoo Crew set up, and what rules does it keep?
You will find no gather rate in the name of Zoo Crew. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Zoo Crew uses?
Zoo Crew runs a game-generated procedural map at size 4,500, seed 1013257748. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Zoo Crew?
Enter client.connect 135.148.10.248:24540 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp3
Max players3 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).