On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average1peak 8
Rank#2,794top 13%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,794 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 88 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 142 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak6players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 06:23 UTC26d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 313 on average
44 / 1000
Quick answers
from the figures on this page
Server facts
In what location does FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING sit?
No region is published for FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 135.148.104.243:28015 is the address to use.
How reliable is FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING, and is it up?
Right now, FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING is online. According to its reported uptime, the last restart was about 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING perform well?
It averaged 88 server fps over the last 48 hours, with a low of 44. Buildings, deployables and everything else in the world added up to as many as 98,132 entities. Memory use reached up to 7,870 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING sit?
Rust network protocol 2635 and build 168909 on Linux is what FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING wipe, and how often?
There are too few wipes on record for FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 26 days 22 hours.
What happens on FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING when wipe day arrives?
Across its recent wipes, the busiest moments averaged 6 players. 41 hours after the latest wipe began, the crowd hit its peak.
Population
Where does FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING sit among Rust servers?
Over the last seven days, FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING has #2,794 for player hours, in the top 13% of all ranked servers.
Is FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING a busy server?
Right now, 3 players are on FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING, which has 100 slots. It peaked at 8 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 00:00 UTC, with 4 players.
Lists and filters
What is meant by the tags on FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING appear in the Rust Server Score lists and filters?
Rust Server Score lists that include FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
How is FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING set up, and what rules does it keep?
Going by its name, FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING runs 2x gather. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING?
A procedural map of size 4,000 and seed 10202020, generated by the game, is what FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto FLYING TURBANS 2X - MINICOPTER / HELICOPTER TRAINING?
To connect, start Rust, press F1, and type client.connect 135.148.104.243:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://turbans.gg.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).