On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak –
Rank#15,289top 69%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,289 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 254 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 135.148.134.23:29134.
Is A Shockbyte x Discord Production Rust Server up, and how steady is its uptime?
You can join now: A Shockbyte x Discord Production Rust Server is online. About 5 days 5 hours ago, it restarted, based on the uptime it reports. For the last 4 full days, it was up 95 of 96 hours, or 99% of the time. On 24 October 2026, Rust Server Score saw it for the first time.
Is A Shockbyte x Discord Production Rust Server smooth to play on?
It averaged 254 server fps over the last 48 hours, with a low of 239. Up to 8,226 entities were in the world, covering buildings, deployables and the rest. Up to 2,725 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is A Shockbyte x Discord Production Rust Server on?
The server A Shockbyte x Discord Production Rust Server is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does A Shockbyte x Discord Production Rust Server wipe its map?
There are too few wipes on record for A Shockbyte x Discord Production Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 5 days 7 hours.
Player count
Where does A Shockbyte x Discord Production Rust Server sit among Rust servers?
Over the last seven days, A Shockbyte x Discord Production Rust Server has #15,289 for player hours, in the top 69% of all ranked servers.
How many players does A Shockbyte x Discord Production Rust Server usually have?
With 125 slots available, A Shockbyte x Discord Production Rust Server currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What do A Shockbyte x Discord Production Rust Server's tags stand for?
You'll see A Shockbyte x Discord Production Rust Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show A Shockbyte x Discord Production Rust Server?
These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server rules
What settings and rules apply on A Shockbyte x Discord Production Rust Server?
The name of A Shockbyte x Discord Production Rust Server gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
A Shockbyte x Discord Production Rust Server runs which map?
The game generates the procedural map on A Shockbyte x Discord Production Rust Server at size 1,500 with seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto A Shockbyte x Discord Production Rust Server?
Enter client.connect 135.148.134.23:29134 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp125
Max playersThe server holds 125 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).