On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#9,369top 42%
Last wipe14d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
58/ 100
C−
Working its way up from the back of the class: #9,369 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 233 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 994 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Demon Legends | Rust | Wiped 17/26 | No Decay?
You'll find no region listed by Demon Legends | Rust | Wiped 17/26 | No Decay. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 135.148.137.32:60433.
How reliable is Demon Legends | Rust | Wiped 17/26 | No Decay, and is it up?
Right now, Demon Legends | Rust | Wiped 17/26 | No Decay is online. About 4 days 22 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 15 October 2026, Rust Server Score saw it for the first time.
Is Demon Legends | Rust | Wiped 17/26 | No Decay smooth to play on?
It never fell below 217 server fps in the last 48 hours, averaging 233. Up to 29,375 entities were in the world, covering buildings, deployables and the rest. Up to 4,829 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Demon Legends | Rust | Wiped 17/26 | No Decay on?
The server Demon Legends | Rust | Wiped 17/26 | No Decay is on Rust network protocol 2635 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Demon Legends | Rust | Wiped 17/26 | No Decay wipe its map?
The next wipe on Demon Legends | Rust | Wiped 17/26 | No Decay is a projection from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 14 days 10 hours have passed since this world was made. Its tags list a monthly wipe schedule.
Player numbers
What position does Demon Legends | Rust | Wiped 17/26 | No Decay hold in the rankings?
In the top 42% of all ranked servers, Demon Legends | Rust | Wiped 17/26 | No Decay sits at #9,369 for player hours over the last seven days.
How many players does Demon Legends | Rust | Wiped 17/26 | No Decay usually have?
Right now, 0 players are on Demon Legends | Rust | Wiped 17/26 | No Decay, which has 100 slots. It peaked at 1 and averaged 0 players over the last seven days.
Tags
What do Demon Legends | Rust | Wiped 17/26 | No Decay's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Demon Legends | Rust | Wiped 17/26 | No Decay publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Demon Legends | Rust | Wiped 17/26 | No Decay?
These Rust Server Score lists count Demon Legends | Rust | Wiped 17/26 | No Decay among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Demon Legends | Rust | Wiped 17/26 | No Decay?
The name of Demon Legends | Rust | Wiped 17/26 | No Decay gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Demon Legends | Rust | Wiped 17/26 | No Decay runs which map?
The game generates the procedural map on Demon Legends | Rust | Wiped 17/26 | No Decay at size 2,500 with seed 789340099. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join Demon Legends | Rust | Wiped 17/26 | No Decay?
Enter client.connect 135.148.137.32:60433 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).