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Every Rust server graded on real, live numbers. 49,738 players on the roll · 11,679 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 135.148.15.153:28146
Name of server

A Shockbyte x Discord Production Rust Server

RegisterPresentOnline
Region–
Address135.148.15.153:28146
Last checked11m ago
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (43), with population over 48 hours and no performance mark.

Players now 0/ 75 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 239 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 1,254 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
232 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
310 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
24 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
24 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
50 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
142 / 200

Quick answers

from the figures on this page

Server facts

Which region is A Shockbyte x Discord Production Rust Server based in?

No region is published for A Shockbyte x Discord Production Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 135.148.15.153:28146.

Is A Shockbyte x Discord Production Rust Server up, and how steady is its uptime?

The server is up: A Shockbyte x Discord Production Rust Server is online now. The uptime it reports puts the last restart at about 2 days 19 hours ago. It was up 166 of 168 hours over the last 7 full days, which is 99% of the time. On 21 October 2026, Rust Server Score saw it for the first time.

Is A Shockbyte x Discord Production Rust Server smooth to play on?

It never fell below 232 server fps in the last 48 hours, averaging 239. Up to 8,123 entities were in the world, covering buildings, deployables and the rest. Up to 2,608 MB of memory was used. Players feel lag when fps drops and entities pile up.

On what Rust version does A Shockbyte x Discord Production Rust Server sit?

The server A Shockbyte x Discord Production Rust Server is on Rust network protocol 2634 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does A Shockbyte x Discord Production Rust Server wipe its map?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 8 days 8 hours.

Population

Where does A Shockbyte x Discord Production Rust Server sit among Rust servers?

In the top 69% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #15,335 for player hours over the last seven days.

How many players does A Shockbyte x Discord Production Rust Server usually have?

A Shockbyte x Discord Production Rust Server is showing 0 players right now, with 75 slots in total. For the last seven days, the average number of players was 0.

Lists and filters

What do A Shockbyte x Discord Production Rust Server's tags stand for?

The game's browser takes its cue from the tags A Shockbyte x Discord Production Rust Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show A Shockbyte x Discord Production Rust Server?

These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?

You will find no gather rate in the name of A Shockbyte x Discord Production Rust Server. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on A Shockbyte x Discord Production Rust Server?

The game generates the procedural map on A Shockbyte x Discord Production Rust Server at size 1,500 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How should you connect to A Shockbyte x Discord Production Rust Server?

To connect, start Rust, press F1, and type client.connect 135.148.15.153:28146. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp75
Max players 75 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.