On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 2
Rank#6,582top 30%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,582 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 214 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
78/ 100
B
Climbing fast: up 3,749 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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WW·F··W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Thu 22 OctFri 16 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 17:25 UTC6d ago
2
–
running
0
Fri 16 Oct, 22:39 UTC12d ago
1
halved by day 1
5.8 days
0
Tue 13 Oct, 19:45 UTC15d ago
1
halved by day 1
3.1 days
1
Sun 11 Oct, 22:23 UTC17d ago
1
–
1.9 days
1
Tue 6 Oct, 01:08 UTC23d ago
1
halved by day 2
5.9 days
1
Sun 4 Oct, 02:09 UTC24d ago
1
–
2 days
1
Thu 1 Oct, 18:54 UTCFW27d ago
1
✓ held half
2.3 days
1
Tue 29 Sep, 21:48 UTC29d ago
1
–
1.9 days
0
Mon 28 Sep, 17:43 UTC30d ago
1
–
1.2 days
1
Fri 25 Sep, 04:57 UTC33d ago
1
halved by day 2
3.5 days
0
Sun 20 Sep, 22:50 UTC38d ago
1
✓ held half
4.3 days
0
Thu 17 Sep, 01:42 UTC42d ago
1
halved by day 1
3.9 days
0
Tue 15 Sep, 18:34 UTC43d ago
1
–
1.3 days
1
Sun 13 Sep, 17:02 UTC45d ago
1
✓ held half
2.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Siunattu. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 135.148.15.62:28015.
How dependable is Siunattu, and is it online at the moment?
You can join now: Siunattu is online. About 31 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 158 of 168 hours, or 94% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Siunattu run?
It never fell below 161 server fps in the last 48 hours, averaging 214. Buildings, deployables and everything else in the world added up to as many as 50,828 entities. Up to 4,035 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Siunattu running?
The server Siunattu is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Siunattu wipe its map?
There is no next wipe to predict on Siunattu, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 6 days 5 hours.
What should you expect from wipe day on Siunattu?
Recent wipes have peaked at 1 players on average. Peak numbers came 4 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does Siunattu sit among Rust servers?
In the top 30% of all ranked servers, Siunattu sits at #6,582 for player hours over the last seven days.
What does the population on Siunattu look like?
With 40 slots available, Siunattu currently has 0 players. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 23:00 UTC, with 1 players.
Tags and filters
What do Siunattu's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags Siunattu publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Siunattu?
Rust Server Score lists that include Siunattu: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on Siunattu?
The name of Siunattu gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Siunattu runs which map?
A procedural map of size 3,100 and seed 123457, generated by the game, is what Siunattu runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join Siunattu?
Enter client.connect 135.148.15.62:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).