On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 450% full
7-day average0peak 1
Rank#15,013top 67%
Last wipe20d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 45 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #15,013 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 165 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
19/ 100
F
Lost ground: down 9,189 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Retreats Reclaimed leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 135.148.15.92:28015 is the address to use.
How reliable is Retreats Reclaimed, and is it up?
You can join now: Retreats Reclaimed is online. The uptime it reports puts the last restart at about 22 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 10 October 2026.
Does Retreats Reclaimed perform well?
It never fell below 117 server fps in the last 48 hours, averaging 165. At its peak, it held 55,266 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,433 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Retreats Reclaimed running?
You will find Retreats Reclaimed on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Retreats Reclaimed reset?
The next wipe on Retreats Reclaimed is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 20 days 23 hours have passed since this world was made. Its tags record that it wipes monthly.
Player numbers
What position does Retreats Reclaimed hold in the rankings?
Over the last seven days, Retreats Reclaimed has #15,013 for player hours, in the top 67% of all ranked servers.
How many players does Retreats Reclaimed usually have?
With 45 slots available, Retreats Reclaimed currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Tags
What is meant by the tags on Retreats Reclaimed?
The game's browser takes its cue from the tags Retreats Reclaimed has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp45 (Max players): Its slot count is 45; ts5 (Group limit): Teams cap out at 5; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Retreats Reclaimed appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Retreats Reclaimed: Modded Rust servers, graded and Rust combat training servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Retreats Reclaimed?
Nothing in the name of Retreats Reclaimed states a gather rate. You can play in groups of up to 5 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Retreats Reclaimed uses?
The game generates the procedural map on Retreats Reclaimed at size 3,000 with seed 20261004. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join Retreats Reclaimed?
To connect, start Rust, press F1, and type client.connect 135.148.15.92:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/nh4s73x2ep.
Server tags
what each one means
Published asmp45,ptrak,$r?,v2635,^m,gmrust,cs168909,ts5,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp45
Max playersIts slot count is 45.
ts5
Group limitTeams cap out at 5.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).