On the class lists: F (44), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 6
Rank#2,806top 13%
Last wipe13d agobiweekly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,806 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 142 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 707 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 10
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
14d 18hThu 12 Nov, 17:23 UTC
35d 19hThu 3 Dec, 19:00 UTCFW
42d 18hThu 10 Dec, 17:23 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 10, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 17:23 UTC13d ago
10
–
running
0
Thu 1 Oct, 17:49 UTCFW27d ago
8
halved by day 12
14 days
0
Thu 17 Sep, 17:41 UTC41d ago
9
halved by day 8
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Falkors Retreat |PVE|Raidable Bases|Skill Tree| sit?
No region is published for Falkors Retreat |PVE|Raidable Bases|Skill Tree|. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 135.148.151.135:28015 is the address to use.
How dependable is Falkors Retreat |PVE|Raidable Bases|Skill Tree|, and is it online at the moment?
You can join now: Falkors Retreat |PVE|Raidable Bases|Skill Tree| is online. The uptime it reports puts the last restart at about 9 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does Falkors Retreat |PVE|Raidable Bases|Skill Tree| run?
The average over the last 48 hours was 142 server fps, and it never went below 115. Up to 139,073 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,255 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Falkors Retreat |PVE|Raidable Bases|Skill Tree| on?
You will find Falkors Retreat |PVE|Raidable Bases|Skill Tree| on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Falkors Retreat |PVE|Raidable Bases|Skill Tree| wipe, and how often?
Its wipe pattern: Falkors Retreat |PVE|Raidable Bases|Skill Tree| wipes every 4 weeks on Thursday at 17:23 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 13 days 5 hours. Its tags give a wipe schedule of every two weeks.
What happens on Falkors Retreat |PVE|Raidable Bases|Skill Tree| when wipe day arrives?
Across its recent wipes, the busiest moments averaged 9 players. Peak numbers came 7 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 10 in the wipes where it did not hold.
Player numbers
Where does Falkors Retreat |PVE|Raidable Bases|Skill Tree| sit among Rust servers?
Over the last seven days, Falkors Retreat |PVE|Raidable Bases|Skill Tree| has #2,806 for player hours, in the top 13% of all ranked servers.
Is Falkors Retreat |PVE|Raidable Bases|Skill Tree| a busy server?
Falkors Retreat |PVE|Raidable Bases|Skill Tree| is showing 1 players right now, with 100 slots in total. The seven-day average is 1 players, with a peak of 6. The highest average in the last 48 hours came at 23:00 UTC, with 6 players.
Lists and filters
How should you read the tags on Falkors Retreat |PVE|Raidable Bases|Skill Tree|?
You'll see Falkors Retreat |PVE|Raidable Bases|Skill Tree| tagged with gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Falkors Retreat |PVE|Raidable Bases|Skill Tree| appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Falkors Retreat |PVE|Raidable Bases|Skill Tree| among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Falkors Retreat |PVE|Raidable Bases|Skill Tree| enforce, and what are its settings?
The name of Falkors Retreat |PVE|Raidable Bases|Skill Tree| gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Falkors Retreat |PVE|Raidable Bases|Skill Tree| uses?
A procedural map of size 4,500 and seed 1532180907, generated by the game, is what Falkors Retreat |PVE|Raidable Bases|Skill Tree| runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Falkors Retreat |PVE|Raidable Bases|Skill Tree|?
Enter client.connect 135.148.151.135:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/QnjvHtNnBQ.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^b,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).