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Every Rust server graded on real, live numbers. 44,565 players on the roll · 11,700 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 136.169.211.140:28015
Name of server

SquadAI test stand (private)

RegisterAbsentOffline
Region–
Address136.169.211.140:28015
Last checked29d ago
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#16,892top 71%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #16,892 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 1,420 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
221 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
136 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
26 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
16 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
28 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
13 / 200

Quick answers

from the figures on this page

Server details

In what location does SquadAI test stand (private) sit?

SquadAI test stand (private) leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 136.169.211.140:28015 is the address to use.

How reliable is SquadAI test stand (private), and is it up?

At this moment, SquadAI test stand (private) is offline; the last time it was seen was 29 days 16 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 29 September 2026.

On what Rust version does SquadAI test stand (private) sit?

You will find SquadAI test stand (private) on Rust network protocol 2632 and build 161125, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

On what schedule does SquadAI test stand (private) reset?

There are too few wipes on record for SquadAI test stand (private) to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 29 days 16 hours.

Population

What position does SquadAI test stand (private) hold in the rankings?

In the top 71% of all ranked servers, SquadAI test stand (private) sits at #16,892 for player hours over the last seven days.

Is SquadAI test stand (private) a busy server?

SquadAI test stand (private) is offline at the moment; the last time it was seen was 29 days 16 hours ago.

Lists and filters

What is meant by the tags on SquadAI test stand (private)?

The game's browser takes its cue from the tags SquadAI test stand (private) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): Join only if your game runs protocol 2632; cs161125 (Build): This runs on build 161125; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does SquadAI test stand (private) appear in the Rust Server Score lists and filters?

Rust Server Score lists that include SquadAI test stand (private): Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is SquadAI test stand (private) set up, and what rules does it keep?

The name of SquadAI test stand (private) gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map SquadAI test stand (private) uses?

The game generates a procedural map for SquadAI test stand (private).

Getting in

How do you get onto SquadAI test stand (private)?

Enter client.connect 136.169.211.140:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players Its slot count is 10.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2632
Protocol Join only if your game runs protocol 2632.
cs161125
Build This runs on build 161125.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.