On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 2500% full
7-day average0peak –
Rank#15,425top 69% · #1544 in NA
Last wipe23d agoweekly schedule
Next wipe4d 19hSun 1 Nov, 23:47 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,425 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 116 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 252 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA, and #635 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 23:47 UTC, in 4d 19h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
4d 19hSun 1 Nov, 23:47 UTC
8d 14hThu 5 Nov, 19:00 UTCFW
11d 19hSun 8 Nov, 23:47 UTC
18d 19hSun 15 Nov, 23:47 UTC
25d 19hSun 22 Nov, 23:47 UTC
32d 19hSun 29 Nov, 23:47 UTC
36d 14hThu 3 Dec, 19:00 UTCFW
39d 19hSun 6 Dec, 23:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 23:47 UTC23d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad based in?
In North America, according to its own listing, sits [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 136.175.187.99:28015.
Is [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad up, and how steady is its uptime?
Right now, [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad is online. About 3 days 13 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 23 September 2026.
How well does [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad run?
It never fell below 111 server fps in the last 48 hours, averaging 116. Buildings, deployables and everything else in the world added up to as many as 68,595 entities. At its highest, it used 2,477 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad sit?
The server [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad is on Rust network protocol 2634 and build 166652 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad reset?
The prediction follows its tag, because too few of [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad's wipes are on record to confirm the schedule. It is due to wipe next on Sunday 1 November at 23:47 UTC. 23 days 4 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad place in the wider field of Rust servers?
In North America, [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad is #1,544, and overall it is #15,425 on player hours over the last seven days, in the top 69% of all ranked servers. In the quad group, it ranks #635.
What does the population on [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad look like?
With 250 slots available, [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad currently has 0 players. A seven-day average of 0 players applies here.
Lists and filters
What do [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): Its slot count is 250; ts4 (Group limit): No team may go above 4; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser are the tags [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad: 1.5x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 1.5x.
Map and rules
Which rules does [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad enforce, and what are its settings?
[US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad sets gather at 1.5x, as its name suggests. You can have up to 4 players in a group (quad). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad?
[US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad runs a game-generated procedural map at size 3,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How should you connect to [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad?
Enter client.connect 136.175.187.99:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2634,^w,^v,NA,gmrust,cs166652,^q,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp250
Max playersIts slot count is 250.
ts4
Group limitNo team may go above 4.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).