On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,426top 69% · #2579 in EU
Last wipe7d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,426 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 4,113 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctFri 16 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 13:01 UTC7d ago
1
–
running
0
Fri 16 Oct, 16:39 UTC12d ago
1
halved by day 1
4.8 days
0
Fri 16 Oct, 10:16 UTC12d ago
1
–
0.3 days
0
Thu 15 Oct, 17:40 UTC13d ago
1
–
0.7 days
0
Tue 13 Oct, 19:25 UTC14d ago
1
–
1.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see R3io's Events listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 136.243.135.46:28030.
Is R3io's Events up, and how steady is its uptime?
The server is up: R3io's Events is online now. According to its reported uptime, the last restart was about 7 days 3 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 October 2026.
Does R3io's Events perform well?
The average over the last 48 hours was 5 server fps, and it never went below 5. At its peak, it held 40,606 entities, including buildings, deployables and all else in the world. Up to 2,128 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is R3io's Events on?
You will find R3io's Events on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does R3io's Events wipe, and how often?
The force wipe each month is the only wipe R3io's Events takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 7 days 5 hours. Its tags record that it wipes monthly.
What happens on R3io's Events when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
What position does R3io's Events hold in the rankings?
Over the last seven days, R3io's Events has #15,426 for player hours, in the top 69% of all ranked servers and #2,579 in Europe.
Is R3io's Events a busy server?
R3io's Events is showing 0 players right now, with 50 slots in total. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on R3io's Events?
The game's browser takes its cue from the tags R3io's Events has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts1000 (Group limit): No team may go above 1000; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature R3io's Events?
These Rust Server Score lists count R3io's Events among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
Which rules does R3io's Events enforce, and what are its settings?
You will find no gather rate in the name of R3io's Events. You can play in groups of up to 1000 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on R3io's Events?
A procedural map of size 2,500 and seed 1337, generated by the game, is what R3io's Events runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How do you get onto R3io's Events?
Enter client.connect 136.243.135.46:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,ts1000,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts1000
Group limitNo team may go above 1000.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).