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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 136.243.135.46:28070
Name of server

Private!

RegisterPresentOnline
RegionEU
Address136.243.135.46:28070
Last checked1h ago
monthly wipes moddedoxide
Launch Rust and join
Overall grade

Not there yet

42 out of 100, the average of 6 subjects

On the class lists: D (49), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,769top 26% · #1831 in EU
Last wipe6h agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 74/ 100 Holds a respectable place: #5,769 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 10/ 100 Needs to work on its frame rate: 6 server fps on average.
Wipeskeeping the crowd after a wipe 25/ 100 Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 215 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.511.5219:0004:0013:0022:0007:0016:00Wiped Wed 28 Oct, 11:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304019:0004:0013:0022:0007:0016:00Wiped Wed 28 Oct, 11:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  • 8d 0hThu 5 Nov, 19:00 UTCFW
  • 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 24 OctWed 21 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:30 UTC6h ago – – running 0
Sat 24 Oct, 13:55 UTC4d ago 2 halved by day 2 3.9 days 1
Wed 21 Oct, 11:49 UTC7d ago 2 held half 3.1 days 0
Sun 18 Oct, 14:10 UTC10d ago 2 halved by day 1 2.9 days 1
Thu 15 Oct, 12:43 UTC13d ago 3 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 73 on average
453 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 67 on average
178 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 66 on average
24 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 58 on average
580 / 1000

Quick answers

from the figures on this page

About the server

Which region is Private! based in?

You'll see Private! listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 136.243.135.46:28070 is the address to use.

Is Private! up, and how steady is its uptime?

The server is up: Private! is online now. According to its reported uptime, the last restart was about 4 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 15 October 2026.

How well does Private! run?

It averaged 6 server fps over the last 48 hours, with a low of 5. At its peak, it held 65,847 entities, including buildings, deployables and all else in the world. At its highest, it used 2,891 MB of memory. When fps is low and entities climb, that is lag to players.

On what Rust version does Private! sit?

Rust network protocol 2635 and build 168909 on Linux is what Private! runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

When does Private! wipe, and how often?

The force wipe each month is the only wipe Private! takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 6 hours. Its tags list a monthly wipe schedule.

What happens on Private! when wipe day arrives?

The average peak on its recent wipes was 2 players. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.

Population

What position does Private! hold in the rankings?

Over the last seven days, Private! has #5,769 for player hours, in the top 26% of all ranked servers and #1,831 in Europe.

How many players does Private! usually have?

With 50 slots available, Private! currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 14:00 UTC, with 2 players.

Lists and filters

How should you read the tags on Private!?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe are the tags Private! publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Private!?

These Rust Server Score lists count Private! among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Rules and settings

How is Private! set up, and what rules does it keep?

You will find no gather rate in the name of Private!. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Private! runs which map?

The game generates the procedural map on Private! at size 2,500 with seed 46870567. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How do you get onto Private!?

To connect, start Rust, press F1, and type client.connect 136.243.135.46:28070. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Its slot count is 50.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.