On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#4,376top 20% · #1570 in EU
Last wipe28d agomonthly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,376 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 80 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 420 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 18hThu 5 Nov, 19:00 UTCFW
34d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 14:37 UTC28d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho based in?
In Europe, according to its own listing, sits ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 136.243.156.199:28035 is the address to use.
Is ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho up, and how steady is its uptime?
Right now, ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho is online. The uptime it reports puts the last restart at about 15 hours ago. It was up 143 of 168 hours over the last 7 full days, which is 85% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho perform well?
It averaged 80 server fps over the last 48 hours, with a low of 66. Buildings, deployables and everything else in the world added up to as many as 135,168 entities. Up to 5,581 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho running?
You will find ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho wipe, and how often?
ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 28 days 6 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
The average peak on its recent wipes was 2 players. 26 hours after the latest wipe began, the crowd hit its peak.
Population
Where does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho place in the wider field of Rust servers?
In Europe, ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho is #1,570, and overall it is #4,376 on player hours over the last seven days, in the top 20% of all ranked servers.
How many players does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho usually have?
Right now, 0 players are on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho, which has 100 slots. Averaging 0 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.
Tags and filters
What do ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe are the tags ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
Rust Server Score lists that include ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho enforce, and what are its settings?
The name of ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho runs which map?
ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho runs a game-generated procedural map at size 4,500, seed 531684005. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
Enter client.connect 136.243.156.199:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/CnSvq2XqYf.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).