On the class lists: C (61), with population over 48 hours and no performance mark.
Players now2/ 802% full
7-day average2peak 8
Rank#2,117top 10%
Last wipe8d agobiweekly schedule
Next wipe16hWed 28 Oct, 13:04 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 2 of 80 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,117 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
53/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 72 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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W······
···F···
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Wednesday 28 October, 13:04 UTC, in 16h.
Every 8 days 23 hours · medium confidence
usual gap9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held67%else halves by day 1
Coming wipes
16hWed 28 Oct, 13:04 UTC
8d 22hThu 5 Nov, 19:00 UTCFW
9d 15hFri 6 Nov, 12:05 UTC
18d 14hSun 15 Nov, 11:05 UTC
27d 13hTue 24 Nov, 10:05 UTC
36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 19 OctSat 10 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 12, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 14:04 UTC8d ago
12
–
running
1
Sat 10 Oct, 16:43 UTC17d ago
9
✓ held half
8.9 days
1
Thu 1 Oct, 17:42 UTCFW26d ago
6
✓ held half
9 days
0
Mon 21 Sep, 14:07 UTC36d ago
10
halved by day 1
10.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot sit?
PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 136.243.93.153:25015.
How dependable is PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot, and is it online at the moment?
The server is up: PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot is online now. About 4 days 19 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot smooth to play on?
It never fell below 31 server fps in the last 48 hours, averaging 32. Up to 133,559 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 8,942 MB. When fps is low and entities climb, that is lag to players.
What Rust version is PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot on?
Rust network protocol 2635 and build 168909 on Linux is what PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot wipe its map?
About every 9 days, PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot has wiped lately. Wednesday 28 October at 13:04 UTC is the date set for its next wipe. It has been running its current world for 8 days 4 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot?
Across its recent wipes, the busiest moments averaged 9 players. Peak numbers came 27 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 67% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot sit among Rust servers?
In the top 10% of all ranked servers, PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot sits at #2,117 for player hours over the last seven days.
What does the population on PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot look like?
With 80 slots available, PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot currently has 2 players. It peaked at 8 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 16:00 UTC, with an average of 4 players.
Lists and filters
What do PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp80 (Max players): Its slot count is 80; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot?
These Rust Server Score lists count PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot among them: 5x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
Rules and settings
Which rules does PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot enforce, and what are its settings?
Going by its name, PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot runs 5x gather. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot?
The game generates the procedural map on PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot at size 5,250 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Badlands.
How to join
How do you get onto PURGE BURN ZOMBIE HELL|5X|Raid Bases|Skill Tree|Better NPC|Loot?
Enter client.connect 136.243.93.153:25015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rust-burn.com/.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp80
Max playersIts slot count is 80.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).