On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#14,879top 67%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #14,879 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 87 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 6,398 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, and #607 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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WWW···W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Sun 25 OctWed 21 OctTue 20 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 21:31 UTC2d ago
1
–
running
0
Wed 21 Oct, 15:46 UTC6d ago
1
halved by day 2
4.2 days
0
Tue 20 Oct, 08:22 UTC7d ago
1
–
1.3 days
0
Mon 19 Oct, 14:43 UTC8d ago
1
–
0.7 days
0
Sun 18 Oct, 09:02 UTC9d ago
1
–
1.2 days
0
Fri 16 Oct, 17:14 UTC11d ago
1
–
1.7 days
0
Fri 16 Oct, 09:02 UTC11d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Serradinha BattleField Bots Tests?
Serradinha BattleField Bots Tests leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 137.74.172.22:28015.
How reliable is Serradinha BattleField Bots Tests, and is it up?
The server is up: Serradinha BattleField Bots Tests is online now. About 2 days 3 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 15 October 2026, Rust Server Score saw it for the first time.
How well does Serradinha BattleField Bots Tests run?
The average over the last 48 hours was 87 server fps, and it never went below 60. Buildings, deployables and everything else in the world added up to as many as 69,213 entities. Up to 3,339 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Serradinha BattleField Bots Tests running?
The server Serradinha BattleField Bots Tests is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Serradinha BattleField Bots Tests wipe, and how often?
Serradinha BattleField Bots Tests wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 2 days 5 hours.
What happens on Serradinha BattleField Bots Tests when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player numbers
Where does Serradinha BattleField Bots Tests place in the wider field of Rust servers?
Over the last seven days, Serradinha BattleField Bots Tests has #14,879 for player hours, in the top 67% of all ranked servers. It comes #607 among servers in the quad group.
What does the population on Serradinha BattleField Bots Tests look like?
With 50 slots available, Serradinha BattleField Bots Tests currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What is meant by the tags on Serradinha BattleField Bots Tests?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Serradinha BattleField Bots Tests publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Serradinha BattleField Bots Tests?
These Rust Server Score lists count Serradinha BattleField Bots Tests among them: Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 3 days.
Server rules
Which rules does Serradinha BattleField Bots Tests enforce, and what are its settings?
The name of Serradinha BattleField Bots Tests gives no gather rate. The cap on group size is 4 players (quad). survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on Serradinha BattleField Bots Tests?
Serradinha BattleField Bots Tests runs a game-generated procedural map at size 3,500, seed 572989711. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Serradinha BattleField Bots Tests?
Enter client.connect 137.74.172.22:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts4,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).