On the class lists: F (19), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak –
Rank#15,338top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
19/ 100
F
Attendance needs work: on the list only 9 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 139 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 6,975 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap18 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Sun 4 OctWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 20:24 UTC24d ago
0
–
running
0
Wed 16 Sep, 20:36 UTC42d ago
0
–
18 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 314 on average
151 / 1000
Quick answers
from the figures on this page
About the server
Where in the world is HazeRust 2x | Modded Loot+ | Just Wiped?
HazeRust 2x | Modded Loot+ | Just Wiped leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 138.201.16.23:28015.
How dependable is HazeRust 2x | Modded Loot+ | Just Wiped, and is it online at the moment?
At this moment, HazeRust 2x | Modded Loot+ | Just Wiped is offline; the last time it was seen was 39 hours ago. According to its reported uptime, the last restart was about 4 days 10 hours ago. For the last 7 full days, it was up 140 of 168 hours, or 83% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does HazeRust 2x | Modded Loot+ | Just Wiped perform well?
It never fell below 119 server fps in the last 48 hours, averaging 139. At its peak, it held 95,269 entities, including buildings, deployables and all else in the world. At its highest, it used 3,799 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is HazeRust 2x | Modded Loot+ | Just Wiped on?
Rust network protocol 2634 and build 166652 on Linux is what HazeRust 2x | Modded Loot+ | Just Wiped runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does HazeRust 2x | Modded Loot+ | Just Wiped reset?
HazeRust 2x | Modded Loot+ | Just Wiped has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 24 days 13 hours.
What should you expect from wipe day on HazeRust 2x | Modded Loot+ | Just Wiped?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does HazeRust 2x | Modded Loot+ | Just Wiped place in the wider field of Rust servers?
In the top 69% of all ranked servers, HazeRust 2x | Modded Loot+ | Just Wiped sits at #15,338 for player hours over the last seven days.
Is HazeRust 2x | Modded Loot+ | Just Wiped a busy server?
The last sighting of HazeRust 2x | Modded Loot+ | Just Wiped was 39 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on HazeRust 2x | Modded Loot+ | Just Wiped?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags HazeRust 2x | Modded Loot+ | Just Wiped publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does HazeRust 2x | Modded Loot+ | Just Wiped appear in the Rust Server Score lists and filters?
These Rust Server Score lists count HazeRust 2x | Modded Loot+ | Just Wiped among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Map and rules
What settings and rules apply on HazeRust 2x | Modded Loot+ | Just Wiped?
Going by its name, HazeRust 2x | Modded Loot+ | Just Wiped runs 2x gather. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map HazeRust 2x | Modded Loot+ | Just Wiped uses?
HazeRust 2x | Modded Loot+ | Just Wiped runs a game-generated procedural map at size 4,000, seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to HazeRust 2x | Modded Loot+ | Just Wiped?
To connect, start Rust, press F1, and type client.connect 138.201.16.23:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).