Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 6,705 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 18 Sep, 15:33 UTC40d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [SEA] MYSG|RED DOT |PVP|5X points to Asia, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 139.99.22.21:23757.
Is [SEA] MYSG|RED DOT |PVP|5X up, and how steady is its uptime?
The server is down: [SEA] MYSG|RED DOT |PVP|5X is offline now, with the last sighting 36 days 1 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does [SEA] MYSG|RED DOT |PVP|5X sit?
Rust network protocol 2633 and build 164530 on Linux is what [SEA] MYSG|RED DOT |PVP|5X runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [SEA] MYSG|RED DOT |PVP|5X wipe its map?
[SEA] MYSG|RED DOT |PVP|5X has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 40 days 21 hours have passed since this world was made.
What happens on [SEA] MYSG|RED DOT |PVP|5X when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 2 hours after it began.
Player numbers
What position does [SEA] MYSG|RED DOT |PVP|5X hold in the rankings?
Over the last seven days, [SEA] MYSG|RED DOT |PVP|5X has #15,490 for player hours, in the top 69% of all ranked servers.
How many players does [SEA] MYSG|RED DOT |PVP|5X usually have?
[SEA] MYSG|RED DOT |PVP|5X is offline at the moment; the last time it was seen was 36 days 1 hours ago.
Tags and filters
What do [SEA] MYSG|RED DOT |PVP|5X's tags stand for?
You'll see [SEA] MYSG|RED DOT |PVP|5X tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): Its slot count is 75; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [SEA] MYSG|RED DOT |PVP|5X appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [SEA] MYSG|RED DOT |PVP|5X: 5x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.
Rules and settings
Which rules does [SEA] MYSG|RED DOT |PVP|5X enforce, and what are its settings?
Going by its name, [SEA] MYSG|RED DOT |PVP|5X runs 5x gather. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
[SEA] MYSG|RED DOT |PVP|5X runs which map?
The game generates the procedural map on [SEA] MYSG|RED DOT |PVP|5X at size 4,000 with seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to [SEA] MYSG|RED DOT |PVP|5X?
Enter client.connect 139.99.22.21:23757 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max playersIts slot count is 75.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.