Working its way up from the back of the class: #14,681 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 6,970 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5
The first 48 hours of its last wipes
Sun 4 OctFri 2 OctSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 03:05 UTC24d ago
2
–
running
1
Fri 2 Oct, 13:25 UTC26d ago
2
–
1.6 days
0
Sun 20 Sep, 03:49 UTC38d ago
3
halved by day 5
12.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by My Server Zacky. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 14.13.18.130:33200 is the address to use.
Is My Server Zacky up, and how steady is its uptime?
You cannot join now: My Server Zacky is offline, last seen 17 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 20 September 2026, Rust Server Score saw it for the first time.
What Rust version is My Server Zacky on?
The server My Server Zacky is on Rust network protocol 2634 and build 166586 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does My Server Zacky wipe its map?
There is no next wipe to predict on My Server Zacky, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 24 days 21 hours.
What happens on My Server Zacky when wipe day arrives?
The average peak on its recent wipes was 2 players. 1 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.
Player numbers
Where does My Server Zacky place in the wider field of Rust servers?
Over the last seven days, My Server Zacky has #14,681 for player hours, in the top 66% of all ranked servers.
How many players does My Server Zacky usually have?
It has been 17 days 17 hours since My Server Zacky was last seen, and it is offline right now.
Tags and filters
How should you read the tags on My Server Zacky?
The game's browser takes its cue from the tags My Server Zacky has set: gmrust (Game mode): Rust survival, played by the standard rules; mp500 (Max players): 500 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does My Server Zacky appear in the Rust Server Score lists and filters?
These Rust Server Score lists count My Server Zacky among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on My Server Zacky?
The name of My Server Zacky gives no gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map My Server Zacky uses?
A procedural map of size 4,000 and seed 1613162020, generated by the game, is what My Server Zacky runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto My Server Zacky?
To connect, start Rust, press F1, and type client.connect 14.13.18.130:33200. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp500
Max players500 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166586
BuildThe game build is 166586.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).