On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,411top 69%
Last wipe144d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,411 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 238 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
SuperChicken Rust leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 14.203.94.98:28015.
How dependable is SuperChicken Rust, and is it online at the moment?
Right now, SuperChicken Rust is online. About 4 days 18 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does SuperChicken Rust run?
The average over the last 48 hours was 30 server fps, and it never went below 9. Buildings, deployables and everything else in the world added up to as many as 144,294 entities. Memory use reached up to 5,116 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is SuperChicken Rust running?
You will find SuperChicken Rust on Rust network protocol 2627 and build 153611, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does SuperChicken Rust wipe, and how often?
The record holds too few of SuperChicken Rust's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 144 days 22 hours have passed since this world was made.
Player numbers
Where does SuperChicken Rust sit among Rust servers?
Over the last seven days, SuperChicken Rust has #15,411 for player hours, in the top 69% of all ranked servers.
What does the population on SuperChicken Rust look like?
Right now, 0 players are on SuperChicken Rust, which has 20 slots. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on SuperChicken Rust?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2627 (Protocol): To get in, your game needs to be on the same version: the protocol is 2627; cs153611 (Build): The game build is 153611; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags SuperChicken Rust publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature SuperChicken Rust?
Rust Server Score lists that include SuperChicken Rust: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on SuperChicken Rust?
Nothing in the name of SuperChicken Rust states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map SuperChicken Rust uses?
A procedural map of size 5,000 and seed 65133794, generated by the game, is what SuperChicken Rust runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto SuperChicken Rust?
To connect, start Rust, press F1, and type client.connect 14.203.94.98:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2627,gmrust,cs153611,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max players20 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2627
ProtocolTo get in, your game needs to be on the same version: the protocol is 2627.
cs153611
BuildThe game build is 153611.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).