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Every Rust server graded on real, live numbers. 102,658 players on the roll · 11,891 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 140.177.102.88:28015
Name of server

Happy & Cole's Rust Server

RegisterAbsentOffline
Region–
Address140.177.102.88:28015
Last checked6d ago
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 185 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 512 on average
344 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
459 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
982 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
48 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
983 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
50 / 250

Quick answers

from the figures on this page

Server details

Which region is Happy & Cole's Rust Server based in?

You'll find no region listed by Happy & Cole's Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 140.177.102.88:28015.

How dependable is Happy & Cole's Rust Server, and is it online at the moment?

At this moment, Happy & Cole's Rust Server is offline; the last time it was seen was 6 days 21 hours ago. For the last 7 full days, it was up 22 of 168 hours, or 13% of the time. It was first seen by Rust Server Score on 12 October 2026.

On what Rust version does Happy & Cole's Rust Server sit?

You will find Happy & Cole's Rust Server on Rust network protocol 2634 and build 167584, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does Happy & Cole's Rust Server wipe its map?

Happy & Cole's Rust Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 16 days 21 hours have passed since this world was made.

Player numbers

Where does Happy & Cole's Rust Server sit among Rust servers?

Over the last seven days, Happy & Cole's Rust Server has #15,310 for player hours, in the top 69% of all ranked servers.

Is Happy & Cole's Rust Server a busy server?

The last sighting of Happy & Cole's Rust Server was 6 days 21 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.

Tags

What do Happy & Cole's Rust Server's tags stand for?

You'll see Happy & Cole's Rust Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Happy & Cole's Rust Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Happy & Cole's Rust Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

What settings and rules apply on Happy & Cole's Rust Server?

The name of Happy & Cole's Rust Server gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on Happy & Cole's Rust Server?

The game generates a procedural map for Happy & Cole's Rust Server.

Connecting

How should you connect to Happy & Cole's Rust Server?

To connect, start Rust, press F1, and type client.connect 140.177.102.88:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players The server holds 10 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.