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Every Rust server graded on real, live numbers. 86,491 players on the roll · 11,867 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 141.94.64.178:48015
Name of server

Rust lifecycle test

RegisterAbsentOffline
Region–
Address141.94.64.178:48015
Last checked1d ago
Launch Rust and join
Overall grade

Not there yet

20 out of 100, the average of 4 subjects

Players now 0/ 8 0% full
7-day average0peak –
Rank#15,388top 70%
Last wipe1d agono schedule published
Next wipe5d 7hMon 2 Nov, 04:09 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 8 on average. Plenty of space to grow.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,388 on player hours.
Uptimehours on the list, last 48 2/ 100 Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 158 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 04:09 UTC, in 5d 7h. Every Monday at 04:09 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  • 5d 7hMon 2 Nov, 04:09 UTC
  • 8d 22hThu 5 Nov, 19:00 UTCFW
  • 12d 7hMon 9 Nov, 04:09 UTC
  • 19d 7hMon 16 Nov, 04:09 UTC
  • 26d 7hMon 23 Nov, 04:09 UTC
  • 33d 7hMon 30 Nov, 04:09 UTC
  • 36d 22hThu 3 Dec, 19:00 UTCFW
  • 40d 7hMon 7 Dec, 04:09 UTC

The first 48 hours of its last wipes

Mon 19 OctMon 12 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:09 UTC1d ago – – running 0
Mon 19 Oct, 04:08 UTC8d ago 0 – 7 days 0
Mon 12 Oct, 04:13 UTC15d ago 0 – 7 days 0
Mon 5 Oct, 04:08 UTC22d ago 0 – 7 days 0
Mon 28 Sep, 04:10 UTC29d ago 0 – 7 days 0
Mon 21 Sep, 04:05 UTC36d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
762 / 825
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
51 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
110 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
414 / 500
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
237 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
181 / 300

Quick answers

from the figures on this page

Server details

Where in the world is Rust lifecycle test?

No region is published for Rust lifecycle test. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 141.94.64.178:48015.

How dependable is Rust lifecycle test, and is it online at the moment?

You cannot join now: Rust lifecycle test is offline, last seen 39 hours ago. For the last 7 full days, it was up 1 of 168 hours, or 1% of the time. The first sighting by Rust Server Score was on 14 September 2026.

What Rust version is Rust lifecycle test on?

The server Rust lifecycle test is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does Rust lifecycle test wipe, and how often?

The wipe rhythm on Rust lifecycle test is every Monday at 04:09 UTC. Expect the next wipe on Monday 2 November at 04:09 UTC. The world it runs now was created 40 hours.

What happens on Rust lifecycle test when wipe day arrives?

Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.

Population

What position does Rust lifecycle test hold in the rankings?

In the top 70% of all ranked servers, Rust lifecycle test sits at #15,388 for player hours over the last seven days.

What does the population on Rust lifecycle test look like?

It has been 39 hours since Rust lifecycle test was last seen, and it is offline right now. Over the past seven days, the average player count was 0.

Lists and filters

What do Rust lifecycle test's tags stand for?

You'll see Rust lifecycle test tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp8 (Max players): Its slot count is 8; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Rust lifecycle test?

These Rust Server Score lists count Rust lifecycle test among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

What settings and rules apply on Rust lifecycle test?

Nothing in the name of Rust lifecycle test states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.

Rust lifecycle test runs which map?

Rust lifecycle test runs a procedural map, which the game generates.

Getting in

What is the way to join Rust lifecycle test?

Enter client.connect 141.94.64.178:48015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp8
Max players Its slot count is 8.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.