On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,405top 69%
Last wipe156d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,405 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 169 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Small Island - No EAC. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 141.95.41.32:28015.
How reliable is Small Island - No EAC, and is it up?
The server is up: Small Island - No EAC is online now. About 5 days 5 hours ago, it restarted, based on the uptime it reports. It was up 104 of 168 hours over the last 7 full days, which is 62% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Small Island - No EAC perform well?
It never fell below 131 server fps in the last 48 hours, averaging 169. Buildings, deployables and everything else in the world added up to as many as 45,771 entities. Memory use reached up to 2,536 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Small Island - No EAC running?
Rust network protocol 2625 and build 151634 on Linux is what Small Island - No EAC runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Small Island - No EAC reset?
Small Island - No EAC has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 156 days 18 hours have passed since this world was made.
Player count
Where does Small Island - No EAC sit among Rust servers?
In the top 69% of all ranked servers, Small Island - No EAC sits at #15,405 for player hours over the last seven days.
What does the population on Small Island - No EAC look like?
With 50 slots available, Small Island - No EAC currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on Small Island - No EAC?
You'll see Small Island - No EAC tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2625 (Protocol): The game protocol is 2625, so your game must match that version to join; cs151634 (Build): The game build is 151634; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Small Island - No EAC appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Small Island - No EAC: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does Small Island - No EAC enforce, and what are its settings?
Nothing in the name of Small Island - No EAC states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server does not run VAC, Valve's anti-cheat.
Small Island - No EAC runs which map?
A procedural map of size 3,000 and seed 1337, generated by the game, is what Small Island - No EAC runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Small Island - No EAC?
Enter client.connect 141.95.41.32:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2625,gmrust,cs151634,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2625
ProtocolThe game protocol is 2625, so your game must match that version to join.
cs151634
BuildThe game build is 151634.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).