On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average1peak 6
Rank#3,352top 15%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,352 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
95/ 100
A+
Runs smoothly: 57 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 363 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak28players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Thu 1 OctMon 21 SepFri 18 Sep
Players each hour, from the hour of the wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:36 UTCFW27d ago
–
–
running
1
Mon 21 Sep, 15:56 UTC37d ago
29
halved by day 1
10.2 days
2
Fri 18 Sep, 08:55 UTC40d ago
26
✓ held half
3.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
『PT』Portugal PvE leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 142.91.157.28:28025.
How dependable is 『PT』Portugal PvE, and is it online at the moment?
You can join now: 『PT』Portugal PvE is online. According to its reported uptime, the last restart was about 3 hours ago. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does 『PT』Portugal PvE run?
The average over the last 48 hours was 57 server fps, and it never went below 53. At its peak, it held 121,694 entities, including buildings, deployables and all else in the world. Up to 4,695 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is 『PT』Portugal PvE on?
You will find 『PT』Portugal PvE on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does 『PT』Portugal PvE wipe, and how often?
No next wipe can be predicted for 『PT』Portugal PvE, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 5 hours have passed since this world was made.
What happens on 『PT』Portugal PvE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 28 players. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
Where does 『PT』Portugal PvE sit among Rust servers?
Over the last seven days, 『PT』Portugal PvE has #3,352 for player hours, in the top 15% of all ranked servers.
How many players does 『PT』Portugal PvE usually have?
With 50 slots available, 『PT』Portugal PvE currently has 2 players. It peaked at 6 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 16:00 UTC, with an average of 3 players.
Lists and filters
What do 『PT』Portugal PvE's tags stand for?
You'll see 『PT』Portugal PvE tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show 『PT』Portugal PvE?
These Rust Server Score lists count 『PT』Portugal PvE among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on 『PT』Portugal PvE?
The name of 『PT』Portugal PvE gives no gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on 『PT』Portugal PvE?
A procedural map of size 4,250 and seed 1141922797, generated by the game, is what 『PT』Portugal PvE runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: PorTugal PvE.
Connecting
How should you connect to 『PT』Portugal PvE?
Enter client.connect 142.91.157.28:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/GmRvqWqDga.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^v,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).