Working its way up from the back of the class: #9,533 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 5,149 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (C−); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 292 on average
163 / 250
Quick answers
from the figures on this page
Server facts
Where in the world is SAFE ZONE 2x?
SAFE ZONE 2x leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 143.95.167.40:28015 is the address to use.
Is SAFE ZONE 2x up, and how steady is its uptime?
You cannot join now: SAFE ZONE 2x is offline, last seen 33 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 23 September 2026.
Which Rust version is SAFE ZONE 2x running?
You will find SAFE ZONE 2x on Rust network protocol 2633, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does SAFE ZONE 2x wipe its map?
SAFE ZONE 2x has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 50 days 20 hours.
Population
Where does SAFE ZONE 2x place in the wider field of Rust servers?
In the top 43% of all ranked servers, SAFE ZONE 2x sits at #9,533 for player hours over the last seven days.
Is SAFE ZONE 2x a busy server?
SAFE ZONE 2x is offline at the moment; the last time it was seen was 33 days ago.
Tags
How should you read the tags on SAFE ZONE 2x?
The game's browser takes its cue from the tags SAFE ZONE 2x has set: mp100 (Max players): The server holds 100 slots; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; ptrak (Networking): RakNet handles it, the game's default network layer; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; ua (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; fl5 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; hil2cpp (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; gm (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does SAFE ZONE 2x appear in the Rust Server Score lists and filters?
These Rust Server Score lists count SAFE ZONE 2x among them: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Gather rate: 2x.
Server rules
Which rules does SAFE ZONE 2x enforce, and what are its settings?
The name of SAFE ZONE 2x points to a 2x gather rate. You will find no published group limit. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The server runs Valve's anti-cheat, VAC.
Which map is in play on SAFE ZONE 2x?
SAFE ZONE 2x runs a game-generated procedural map at size 4,250, seed 12345. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to SAFE ZONE 2x?
To connect, start Rust, press F1, and type client.connect 143.95.167.40:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,v2633,ua,fl5,hil2cpp,stok,gm,oxide,modded
Game
mp100
Max playersThe server holds 100 slots.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
ptrak
NetworkingRakNet handles it, the game's default network layer.
Mods and access
oxide
OxideThe plugin framework in use is Oxide (uMod).
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
ua
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
fl5
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
hil2cpp
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
gm
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C−); momentum is the one to work on (F).