Working its way up from the back of the class: #15,547 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 406 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by LOCAL UPDATE TEST. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 144.31.239.85:29015.
How dependable is LOCAL UPDATE TEST, and is it online at the moment?
The server is down: LOCAL UPDATE TEST is offline now, with the last sighting 16 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 12 October 2026, Rust Server Score saw it for the first time.
On what Rust version does LOCAL UPDATE TEST sit?
You will find LOCAL UPDATE TEST on Rust network protocol 2634 and build 167584, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does LOCAL UPDATE TEST reset?
LOCAL UPDATE TEST has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 16 days have passed since this world was made.
Player count
Where does LOCAL UPDATE TEST place in the wider field of Rust servers?
In the top 71% of all ranked servers, LOCAL UPDATE TEST sits at #15,547 for player hours over the last seven days.
How many players does LOCAL UPDATE TEST usually have?
LOCAL UPDATE TEST is offline at the moment; the last time it was seen was 16 days ago.
Tags and filters
What is meant by the tags on LOCAL UPDATE TEST?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags LOCAL UPDATE TEST publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show LOCAL UPDATE TEST?
Rust Server Score lists that include LOCAL UPDATE TEST: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
How is LOCAL UPDATE TEST set up, and what rules does it keep?
The name of LOCAL UPDATE TEST gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map LOCAL UPDATE TEST uses?
A procedural map, generated by the game, is what LOCAL UPDATE TEST runs.
Connecting
What is the way to join LOCAL UPDATE TEST?
Enter client.connect 144.31.239.85:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167584
BuildThe game build is 167584.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).