On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,269top 68%
Last wipe136d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 87 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 144 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Hapis | US | Bi-Weekly | Vanilla based in?
You won't find a region tag on Hapis | US | Bi-Weekly | Vanilla, but its name indicates North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 144.48.106.187:28015 is the address to use.
Is Hapis | US | Bi-Weekly | Vanilla up, and how steady is its uptime?
Right now, Hapis | US | Bi-Weekly | Vanilla is online. The uptime it reports puts the last restart at about 3 days 14 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Hapis | US | Bi-Weekly | Vanilla smooth to play on?
It never fell below 51 server fps in the last 48 hours, averaging 87. At its peak, it held 60,379 entities, including buildings, deployables and all else in the world. Up to 3,327 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Hapis | US | Bi-Weekly | Vanilla on?
You will find Hapis | US | Bi-Weekly | Vanilla on Rust network protocol 2627 and build 154033, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Hapis | US | Bi-Weekly | Vanilla wipe, and how often?
The record holds too few of Hapis | US | Bi-Weekly | Vanilla's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 136 days 23 hours have passed since this world was made.
Player numbers
Where does Hapis | US | Bi-Weekly | Vanilla sit among Rust servers?
Over the last seven days, Hapis | US | Bi-Weekly | Vanilla has #15,269 for player hours, in the top 68% of all ranked servers.
How many players does Hapis | US | Bi-Weekly | Vanilla usually have?
Right now, 0 players are on Hapis | US | Bi-Weekly | Vanilla, which has 100 slots. Over the past seven days, the average player count was 0.
Lists and filters
What do Hapis | US | Bi-Weekly | Vanilla's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2627 (Protocol): To get in, your game needs to be on the same version: the protocol is 2627; cs154033 (Build): This runs on build 154033; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags Hapis | US | Bi-Weekly | Vanilla publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Hapis | US | Bi-Weekly | Vanilla?
Rust Server Score lists that include Hapis | US | Bi-Weekly | Vanilla: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
How is Hapis | US | Bi-Weekly | Vanilla set up, and what rules does it keep?
You will find no gather rate in the name of Hapis | US | Bi-Weekly | Vanilla. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Hapis | US | Bi-Weekly | Vanilla runs which map?
Hapis | US | Bi-Weekly | Vanilla runs a game-generated procedural map at size 4,096, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How do you get onto Hapis | US | Bi-Weekly | Vanilla?
Enter client.connect 144.48.106.187:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2627,gmrust,cs154033,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2627
ProtocolTo get in, your game needs to be on the same version: the protocol is 2627.
cs154033
BuildThis runs on build 154033.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).