A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,358 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 233 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
20 wipe days in the last 16 weeks
MTWTFSS
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WWWWW··
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WWWWW··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 17:38 UTC, in 1d 14h.
Its weekly schedule tag · low confidence
usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
1d 14hFri 30 Oct, 17:38 UTC
7d 15hThu 5 Nov, 19:00 UTCFW
8d 14hFri 6 Nov, 17:38 UTC
15d 14hFri 13 Nov, 17:38 UTC
22d 14hFri 20 Nov, 17:38 UTC
29d 14hFri 27 Nov, 17:38 UTC
35d 15hThu 3 Dec, 19:00 UTCFW
36d 14hFri 4 Dec, 17:38 UTC
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 17:38 UTC5d ago
0
–
running
0
Thu 22 Oct, 17:38 UTC6d ago
0
–
1 days
0
Wed 21 Oct, 00:00 UTC8d ago
0
–
1.7 days
0
Tue 20 Oct, 17:39 UTC8d ago
0
–
0.3 days
0
Mon 19 Oct, 17:38 UTC9d ago
0
–
1 days
0
Sun 18 Oct, 17:38 UTC10d ago
0
–
1 days
0
Sat 17 Oct, 17:39 UTC11d ago
0
–
1 days
0
Fri 16 Oct, 17:39 UTC12d ago
0
–
1 days
0
Thu 15 Oct, 17:38 UTC13d ago
0
–
1 days
0
Wed 14 Oct, 17:39 UTC14d ago
0
–
1 days
0
Fri 9 Oct, 17:39 UTC19d ago
0
–
5 days
0
Thu 8 Oct, 17:38 UTC20d ago
0
–
1 days
0
Wed 7 Oct, 17:38 UTC21d ago
0
–
1 days
0
Tue 6 Oct, 17:38 UTC22d ago
0
–
1 days
0
Mon 5 Oct, 17:38 UTC23d ago
0
–
1 days
0
Sun 4 Oct, 17:37 UTC24d ago
0
–
1 days
0
Sat 3 Oct, 17:39 UTC25d ago
0
–
1 days
0
Wed 30 Sep, 18:38 UTC28d ago
0
–
3 days
0
Fri 25 Sep, 18:38 UTC33d ago
0
–
5 days
0
Thu 24 Sep, 18:38 UTC34d ago
0
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by OOA - Rust. Rust Server Score takes the server's word for its location and does not trace the hardware. 144.6.23.52:27015 is the address to use.
How reliable is OOA - Rust, and is it up?
The server is up: OOA - Rust is online now. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is OOA - Rust running?
Rust network protocol 2635 and build 168909 on Linux is what OOA - Rust runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does OOA - Rust wipe, and how often?
The prediction follows its tag, because too few of OOA - Rust's wipes are on record to confirm the schedule. Expect the next wipe on Friday 30 October at 17:38 UTC. The world it runs now was created 5 days 9 hours. The tags carry a weekly wipe schedule.
What happens on OOA - Rust when wipe day arrives?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does OOA - Rust hold in the rankings?
Over the last seven days, OOA - Rust has #15,358 for player hours, in the top 69% of all ranked servers.
What does the population on OOA - Rust look like?
With 50 slots available, OOA - Rust currently has 0 players. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on OOA - Rust?
The game's browser takes its cue from the tags OOA - Rust has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does OOA - Rust appear in the Rust Server Score lists and filters?
Rust Server Score lists that include OOA - Rust: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
How is OOA - Rust set up, and what rules does it keep?
You will find no gather rate in the name of OOA - Rust. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on OOA - Rust?
A procedural map, generated by the game, is what OOA - Rust runs.
Connecting
What is the way to join OOA - Rust?
Enter client.connect 144.6.23.52:27015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).