On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,388top 70% · #2584 in EU
Last wipe77d agoweekly schedule
Next wipe6d 0hMon 2 Nov, 20:36 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,388 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 240 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 158 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Monday 2 November, 20:36 UTC, in 6d 0h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 211 on average
147 / 170
Quick answers
from the figures on this page
About the server
In what location does [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways sit?
You'll see [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 145.239.149.53:28015.
Is [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways up, and how steady is its uptime?
The server is up: [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways is online now. According to its reported uptime, the last restart was about 2 days 16 hours ago. It was up 92% of the time over the last 7 full days, 155 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways run?
The average over the last 48 hours was 240 server fps, and it never went below 237. At its peak, it held 91,491 entities, including buildings, deployables and all else in the world. At its highest, it used 3,348 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways sit?
Rust network protocol 2632 and build 160556 on Windows is what [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways wipe its map?
weekly: 7 days after its last wipe gives the basis for estimating [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways's next wipe. Monday 2 November at 20:36 UTC is the date set for its next wipe. 77 days 23 hours have passed since this world was made. Its tags state that it wipes weekly.
Population
What position does [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways hold in the rankings?
Over the last seven days, [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways has #15,388 for player hours, in the top 70% of all ranked servers and #2,584 in Europe.
How many players does [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways usually have?
[EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways is showing 0 players right now, with 100 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): To get in, your game needs to be on the same version: the protocol is 2632; cs160556 (Build): Build number: 160556; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe are the tags [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
What settings and rules apply on [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways?
Nothing in the name of [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Carbon. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways?
A procedural map of size 4,000 and seed 12345, generated by the game, is what [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join [EU] CodaRust | Solo/Duo | Tuesday | Active Admins | Giveaways?
Enter client.connect 145.239.149.53:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2632,^y,^w,^v,EU,gmrust,cs160556,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2632
ProtocolTo get in, your game needs to be on the same version: the protocol is 2632.
cs160556
BuildBuild number: 160556.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).