On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average3peak 11
Rank#1,899top 9% · #742 in EU
Last wipe6d agoweekly schedule
Next wipe11hThu 29 Oct, 13:44 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #1,899 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
83/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
40/ 100
F
Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago
69/ 100
C+
Climbing fast: up 729 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 25% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 13:44 UTC, in 11h.
Every Thursday at 13:44 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak10players, last three wipes
crowd held40%else halves by day 4
Coming wipes
11hThu 29 Oct, 13:44 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
14d 11hThu 12 Nov, 13:44 UTC
21d 11hThu 19 Nov, 13:44 UTC
28d 11hThu 26 Nov, 13:44 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
42d 11hThu 10 Dec, 13:44 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 9, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 13:44 UTC6d ago
9
–
running
0
Thu 15 Oct, 13:43 UTC13d ago
9
halved by day 5
7 days
0
Thu 8 Oct, 14:06 UTC20d ago
12
halved by day 4
7 days
1
Thu 1 Oct, 17:47 UTCFW27d ago
13
✓ held half
6.8 days
0
Thu 24 Sep, 13:56 UTC34d ago
23
halved by day 4
7.2 days
2
Thu 17 Sep, 14:07 UTC41d ago
10
✓ held half
7 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 215 on average
10 / 100
Quick answers
from the figures on this page
Server facts
In what location does KZ North Media Classic sit?
In Europe, according to its own listing, sits KZ North Media Classic, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 145.249.248.7:28015 is the address to use.
How reliable is KZ North Media Classic, and is it up?
You can join now: KZ North Media Classic is online. The uptime it reports puts the last restart at about 22 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is KZ North Media Classic smooth to play on?
The average over the last 48 hours was 50 server fps, and it never went below 49. Up to 60,629 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,085 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does KZ North Media Classic sit?
Rust network protocol 2635 and build 168909 on Windows is what KZ North Media Classic runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does KZ North Media Classic reset?
The wipe rhythm on KZ North Media Classic is every Thursday at 13:44 UTC. It is due to wipe next on Thursday 29 October at 13:44 UTC. The world it runs now was created 6 days 12 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on KZ North Media Classic?
Recent wipes have peaked at 10 players on average. The crowd on the latest wipe was largest 3 hours after it began. Half the peak held until the next wipe in 40% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Population
Where does KZ North Media Classic sit among Rust servers?
In Europe, KZ North Media Classic is #742, and overall it is #1,899 on player hours over the last seven days, in the top 9% of all ranked servers.
What does the population on KZ North Media Classic look like?
With 100 slots available, KZ North Media Classic currently has 0 players. Averaging 3 players over seven days, it peaked at 11. The highest average in the last 48 hours came at 19:00 UTC, with 7 players.
Tags and filters
What is meant by the tags on KZ North Media Classic?
The game's browser takes its cue from the tags KZ North Media Classic has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does KZ North Media Classic appear in the Rust Server Score lists and filters?
These Rust Server Score lists count KZ North Media Classic among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
Which rules does KZ North Media Classic enforce, and what are its settings?
You will find no gather rate in the name of KZ North Media Classic. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on KZ North Media Classic?
A procedural map of size 3,200 and seed 1112401570, generated by the game, is what KZ North Media Classic runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to KZ North Media Classic?
Enter client.connect 145.249.248.7:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/WnsBFwGmNd.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).