On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 140% full
7-day average0peak 2
Rank#8,735top 39%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 14 on average. Plenty of space to grow.
Standingrank on player hours
61/ 100
C
Working its way up from the back of the class: #8,735 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 1,123 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak6players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 19:02 UTC25d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does FFA Rust POLAND 4Netplayers sit?
You won't find a region tag on FFA Rust POLAND 4Netplayers, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 146.0.44.242:28015 is the address to use.
Is FFA Rust POLAND 4Netplayers up, and how steady is its uptime?
Right now, FFA Rust POLAND 4Netplayers is online. The uptime it reports puts the last restart at about 11 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 17 September 2026.
Is FFA Rust POLAND 4Netplayers smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 18,086 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,347 MB. When fps is low and entities climb, that is lag to players.
What Rust version is FFA Rust POLAND 4Netplayers on?
The server FFA Rust POLAND 4Netplayers is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does FFA Rust POLAND 4Netplayers reset?
The record holds too few of FFA Rust POLAND 4Netplayers's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 25 days 23 hours.
What should you expect from wipe day on FFA Rust POLAND 4Netplayers?
Recent wipes have peaked at 6 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does FFA Rust POLAND 4Netplayers place in the wider field of Rust servers?
Over the last seven days, FFA Rust POLAND 4Netplayers has #8,735 for player hours, in the top 39% of all ranked servers.
Is FFA Rust POLAND 4Netplayers a busy server?
FFA Rust POLAND 4Netplayers is showing 0 players right now, with 14 slots in total. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 07:00 UTC, with 1 players.
Tags
What do FFA Rust POLAND 4Netplayers's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp14 (Max players): The server holds 14 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags FFA Rust POLAND 4Netplayers publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show FFA Rust POLAND 4Netplayers?
Rust Server Score lists that include FFA Rust POLAND 4Netplayers: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is FFA Rust POLAND 4Netplayers set up, and what rules does it keep?
You will find no gather rate in the name of FFA Rust POLAND 4Netplayers. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on FFA Rust POLAND 4Netplayers?
FFA Rust POLAND 4Netplayers runs a game-generated procedural map at size 2,000, seed 65464563. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto FFA Rust POLAND 4Netplayers?
Enter client.connect 146.0.44.242:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp14,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp14
Max playersThe server holds 14 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).