On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#14,368top 65%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,368 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
18/ 100
F
Lost ground: down 9,285 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 16 OctThu 15 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 13:01 UTC11d ago
3
–
running
0
Thu 15 Oct, 19:21 UTC12d ago
3
–
0.7 days
0
Tue 13 Oct, 16:07 UTC14d ago
3
halved by day 1
2.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 4Netplayers Cursed Lands sit?
4Netplayers Cursed Lands leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 146.0.44.41:28015.
How reliable is 4Netplayers Cursed Lands, and is it up?
The server is up: 4Netplayers Cursed Lands is online now. About 19 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 October 2026, Rust Server Score saw it for the first time.
Is 4Netplayers Cursed Lands smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 29,706 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,033 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is 4Netplayers Cursed Lands running?
The server 4Netplayers Cursed Lands is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does 4Netplayers Cursed Lands reset?
4Netplayers Cursed Lands wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 11 days 13 hours.
What should you expect from wipe day on 4Netplayers Cursed Lands?
Across its recent wipes, the busiest moments averaged 3 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does 4Netplayers Cursed Lands sit among Rust servers?
In the top 65% of all ranked servers, 4Netplayers Cursed Lands sits at #14,368 for player hours over the last seven days.
What does the population on 4Netplayers Cursed Lands look like?
4Netplayers Cursed Lands is showing 0 players right now, with 10 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags
How should you read the tags on 4Netplayers Cursed Lands?
gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set are the tags 4Netplayers Cursed Lands publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show 4Netplayers Cursed Lands?
These Rust Server Score lists count 4Netplayers Cursed Lands among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on 4Netplayers Cursed Lands?
Nothing in the name of 4Netplayers Cursed Lands states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map 4Netplayers Cursed Lands uses?
The game generates the procedural map on 4Netplayers Cursed Lands at size 2,500 with seed 2147483647. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto 4Netplayers Cursed Lands?
Enter client.connect 146.0.44.41:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).