On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 2
Rank#9,622top 43% · #2232 in EU
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,622 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 153 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 776 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap11.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Mon 26 OctSat 3 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 11:23 UTC2d ago
2
–
running
0
Sat 3 Oct, 07:37 UTC25d ago
3
halved by day 2
23.2 days
0
Fri 2 Oct, 16:45 UTC26d ago
3
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Cometa Rust | Vanilla | Beta-Test based in?
In Europe, according to its own listing, sits Cometa Rust | Vanilla | Beta-Test, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 146.59.54.7:20580.
How dependable is Cometa Rust | Vanilla | Beta-Test, and is it online at the moment?
Right now, Cometa Rust | Vanilla | Beta-Test is online. According to its reported uptime, the last restart was about 13 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Cometa Rust | Vanilla | Beta-Test perform well?
It averaged 153 server fps over the last 48 hours, with a low of 25. At its peak, it held 67,483 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,333 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Cometa Rust | Vanilla | Beta-Test sit?
The server Cometa Rust | Vanilla | Beta-Test is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Cometa Rust | Vanilla | Beta-Test wipe its map?
There is no next wipe to predict on Cometa Rust | Vanilla | Beta-Test, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 2 days 17 hours.
What happens on Cometa Rust | Vanilla | Beta-Test when wipe day arrives?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Cometa Rust | Vanilla | Beta-Test place in the wider field of Rust servers?
Over the last seven days, Cometa Rust | Vanilla | Beta-Test has #9,622 for player hours, in the top 43% of all ranked servers and #2,232 in Europe.
Is Cometa Rust | Vanilla | Beta-Test a busy server?
Right now, 0 players are on Cometa Rust | Vanilla | Beta-Test, which has 75 slots. It peaked at 2 and averaged 0 players over the last seven days.
Lists and filters
What do Cometa Rust | Vanilla | Beta-Test's tags stand for?
You'll see Cometa Rust | Vanilla | Beta-Test tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): Its slot count is 75; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Cometa Rust | Vanilla | Beta-Test appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Cometa Rust | Vanilla | Beta-Test among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What settings and rules apply on Cometa Rust | Vanilla | Beta-Test?
The name of Cometa Rust | Vanilla | Beta-Test gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Cometa Rust | Vanilla | Beta-Test runs which map?
A procedural map of size 3,500 and seed 296733043, generated by the game, is what Cometa Rust | Vanilla | Beta-Test runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Cometa Rust | Vanilla | Beta-Test?
Enter client.connect 146.59.54.7:20580 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://hosting.alkad.org/.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max playersIts slot count is 75.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).