On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#12,419top 56%
Last wipe27d agono schedule published
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,419 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 200 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 4,284 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:33 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Skulls leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 147.135.31.203:28015.
How dependable is Rusty Skulls, and is it online at the moment?
The server is up: Rusty Skulls is online now. About 6 days 18 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Rusty Skulls run?
It never fell below 162 server fps in the last 48 hours, averaging 200. At its peak, it held 44,193 entities, including buildings, deployables and all else in the world. Up to 2,587 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Rusty Skulls sit?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Skulls runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Rusty Skulls reset?
The force wipe each month is the only wipe Rusty Skulls takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 21 hours have passed since this world was made.
What should you expect from wipe day on Rusty Skulls?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Rusty Skulls place in the wider field of Rust servers?
In the top 56% of all ranked servers, Rusty Skulls sits at #12,419 for player hours over the last seven days.
What does the population on Rusty Skulls look like?
With 50 slots available, Rusty Skulls currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
How should you read the tags on Rusty Skulls?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags Rusty Skulls publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rusty Skulls?
These Rust Server Score lists count Rusty Skulls among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does Rusty Skulls enforce, and what are its settings?
The name of Rusty Skulls gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rusty Skulls uses?
Rusty Skulls runs a game-generated procedural map at size 3,000, seed 169749001. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Rusty Skulls?
Enter client.connect 147.135.31.203:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustyskulls.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).