On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,344top 69%
Last wipe27d agono schedule published
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 171 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
No hourly players around its wipes yet.
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:19 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Wanderer's Refuge | PvE | NPCs | RP sit?
The name of [US] Wanderer's Refuge | PvE | NPCs | RP points to North America, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 147.135.65.173:28030.
How dependable is [US] Wanderer's Refuge | PvE | NPCs | RP, and is it online at the moment?
Right now, [US] Wanderer's Refuge | PvE | NPCs | RP is online. About 4 days 8 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [US] Wanderer's Refuge | PvE | NPCs | RP smooth to play on?
The average over the last 48 hours was 238 server fps, and it never went below 229. Buildings, deployables and everything else in the world added up to as many as 4,291 entities. Up to 1,494 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is [US] Wanderer's Refuge | PvE | NPCs | RP running?
Rust network protocol 2634 and build 167398 on Linux is what [US] Wanderer's Refuge | PvE | NPCs | RP runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [US] Wanderer's Refuge | PvE | NPCs | RP reset?
[US] Wanderer's Refuge | PvE | NPCs | RP wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 2 hours have passed since this world was made.
What happens on [US] Wanderer's Refuge | PvE | NPCs | RP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does [US] Wanderer's Refuge | PvE | NPCs | RP place in the wider field of Rust servers?
Over the last seven days, [US] Wanderer's Refuge | PvE | NPCs | RP has #15,344 for player hours, in the top 69% of all ranked servers.
How many players does [US] Wanderer's Refuge | PvE | NPCs | RP usually have?
Right now, 0 players are on [US] Wanderer's Refuge | PvE | NPCs | RP, which has 10 slots. A seven-day average of 0 players applies here.
Tags
What do [US] Wanderer's Refuge | PvE | NPCs | RP's tags stand for?
The game's browser takes its cue from the tags [US] Wanderer's Refuge | PvE | NPCs | RP has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] Wanderer's Refuge | PvE | NPCs | RP appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] Wanderer's Refuge | PvE | NPCs | RP: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which rules does [US] Wanderer's Refuge | PvE | NPCs | RP enforce, and what are its settings?
The name of [US] Wanderer's Refuge | PvE | NPCs | RP gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US] Wanderer's Refuge | PvE | NPCs | RP uses?
[US] Wanderer's Refuge | PvE | NPCs | RP runs a game-generated procedural map at size 1,024, seed 20251018. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: discord.gg/pvexile.
Connecting
How do you get onto [US] Wanderer's Refuge | PvE | NPCs | RP?
Enter client.connect 147.135.65.173:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://pvexileisland.paynow.store.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).