No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,409 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 179 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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···WWWW
WW·WWWW
·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 23:33 UTC13m ago
–
–
–
0
Sun 25 Oct, 08:08 UTC2d ago
–
–
–
0
Sun 25 Oct, 07:58 UTC2d ago
–
–
–
0
Sat 24 Oct, 12:53 UTC3d ago
–
–
–
0
Sat 24 Oct, 05:53 UTC3d ago
–
–
–
0
Fri 23 Oct, 12:06 UTC4d ago
–
–
–
0
Fri 23 Oct, 04:48 UTC4d ago
–
–
–
0
Fri 23 Oct, 00:53 UTC4d ago
–
–
–
0
Fri 23 Oct, 00:43 UTC4d ago
–
–
–
0
Thu 22 Oct, 21:08 UTC5d ago
–
–
–
0
Thu 22 Oct, 12:39 UTC5d ago
–
–
–
0
Tue 20 Oct, 07:53 UTC7d ago
–
–
–
0
Mon 19 Oct, 18:43 UTC8d ago
–
–
–
0
Mon 19 Oct, 05:28 UTC8d ago
–
–
–
0
Sun 18 Oct, 12:28 UTC9d ago
–
–
–
0
Sat 17 Oct, 15:33 UTC10d ago
–
–
–
0
Fri 16 Oct, 20:38 UTC11d ago
–
–
–
0
Fri 16 Oct, 19:18 UTC11d ago
–
–
–
0
Thu 15 Oct, 20:03 UTC12d ago
–
–
–
0
Thu 15 Oct, 13:42 UTC12d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RustProMapGen leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 147.79.78.133:28099.
How dependable is RustProMapGen, and is it online at the moment?
Right now, RustProMapGen is online. It was up 8% of the time over the last 7 full days, 13 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is RustProMapGen on?
Rust network protocol 2634 and build 166494 on Linux is what RustProMapGen runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does RustProMapGen wipe its map?
None of the resets on RustProMapGen is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
Where does RustProMapGen sit among Rust servers?
In the top 69% of all ranked servers, RustProMapGen sits at #15,409 for player hours over the last seven days.
How many players does RustProMapGen usually have?
RustProMapGen is showing 0 players right now, with 1 slots in total. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on RustProMapGen?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Its slot count is 1; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags RustProMapGen publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RustProMapGen?
These Rust Server Score lists count RustProMapGen among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is RustProMapGen set up, and what rules does it keep?
Nothing in the name of RustProMapGen states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
RustProMapGen runs which map?
RustProMapGen runs a procedural map, which the game generates.
Getting in
What is the way to join RustProMapGen?
Enter client.connect 147.79.78.133:28099 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max playersIts slot count is 1.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).