On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#10,137top 46%
Last wipe1d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,137 on player hours.
Uptimehours on the list, last 48
62/ 100
C
Missed a few lessons: on the list 30 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
75/ 100
B
Climbing fast: up 4,988 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F··W
·······
·······
·······
W·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
usual gap2.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 26 OctSun 4 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 09:50 UTC1d ago
–
–
running
0
Mon 26 Oct, 20:40 UTC2d ago
1
–
1.5 days
0
Sun 4 Oct, 08:33 UTC25d ago
1
halved by day 1
22.5 days
0
Thu 1 Oct, 17:58 UTCFW27d ago
1
halved by day 1
2.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [GER] PVE | Rust in Peace | Privat?
The name of [GER] PVE | Rust in Peace | Privat points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 147.93.162.127:28215.
Is [GER] PVE | Rust in Peace | Privat up, and how steady is its uptime?
The server is down: [GER] PVE | Rust in Peace | Privat is offline now, with the last sighting 15 hours ago. According to its reported uptime, the last restart was about 10 hours ago. It was up 136 of 168 hours over the last 7 full days, which is 81% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [GER] PVE | Rust in Peace | Privat run?
It never fell below 54 server fps in the last 48 hours, averaging 59. Buildings, deployables and everything else in the world added up to as many as 89,623 entities. Up to 2,261 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [GER] PVE | Rust in Peace | Privat running?
You will find [GER] PVE | Rust in Peace | Privat on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [GER] PVE | Rust in Peace | Privat wipe, and how often?
Once a month, [GER] PVE | Rust in Peace | Privat wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on [GER] PVE | Rust in Peace | Privat?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 26 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does [GER] PVE | Rust in Peace | Privat sit among Rust servers?
Over the last seven days, [GER] PVE | Rust in Peace | Privat has #10,137 for player hours, in the top 46% of all ranked servers.
How many players does [GER] PVE | Rust in Peace | Privat usually have?
It has been 15 hours since [GER] PVE | Rust in Peace | Privat was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.
Tags
What do [GER] PVE | Rust in Peace | Privat's tags stand for?
The game's browser takes its cue from the tags [GER] PVE | Rust in Peace | Privat has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [GER] PVE | Rust in Peace | Privat?
These Rust Server Score lists count [GER] PVE | Rust in Peace | Privat among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Rules and settings
Which rules does [GER] PVE | Rust in Peace | Privat enforce, and what are its settings?
Nothing in the name of [GER] PVE | Rust in Peace | Privat states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
[GER] PVE | Rust in Peace | Privat runs which map?
A procedural map of size 4,000 and seed 1337, generated by the game, is what [GER] PVE | Rust in Peace | Privat runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto [GER] PVE | Rust in Peace | Privat?
To connect, start Rust, press F1, and type client.connect 147.93.162.127:28215. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).