On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#8,409top 38%
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,409 on player hours.
Uptimehours on the list, last 48
77/ 100
B
Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
73/ 100
B−
Climbing fast: up 3,786 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 10:10 UTC10h ago
–
–
–
0
Wed 28 Oct, 05:21 UTC15h ago
–
–
–
0
Wed 28 Oct, 00:00 UTC20h ago
–
–
–
0
Tue 27 Oct, 00:56 UTC1d ago
–
–
–
0
Thu 22 Oct, 20:21 UTC6d ago
–
–
–
0
Thu 22 Oct, 17:45 UTC6d ago
–
–
–
1
Thu 22 Oct, 17:32 UTC6d ago
–
–
–
1
Thu 22 Oct, 16:42 UTC6d ago
–
–
–
0
Thu 22 Oct, 16:34 UTC6d ago
–
–
–
1
Wed 21 Oct, 17:27 UTC7d ago
–
–
–
0
Fri 2 Oct, 07:11 UTC26d ago
0
–
19.4 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [GER] PVE | Rust in Peace | Event u. Testserver sit?
The name of [GER] PVE | Rust in Peace | Event u. Testserver points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 147.93.162.142:28315.
Is [GER] PVE | Rust in Peace | Event u. Testserver up, and how steady is its uptime?
You can join now: [GER] PVE | Rust in Peace | Event u. Testserver is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 46% of the time over the last 7 full days, 77 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is [GER] PVE | Rust in Peace | Event u. Testserver smooth to play on?
The average over the last 48 hours was 62 server fps, and it never went below 59. Buildings, deployables and everything else in the world added up to as many as 185,276 entities. Up to 4,794 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [GER] PVE | Rust in Peace | Event u. Testserver on?
The server [GER] PVE | Rust in Peace | Event u. Testserver is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [GER] PVE | Rust in Peace | Event u. Testserver wipe its map?
No resets count as wipes on [GER] PVE | Rust in Peace | Event u. Testserver, because the world is remade every few hours and no schedule is kept.
Player numbers
What position does [GER] PVE | Rust in Peace | Event u. Testserver hold in the rankings?
In the top 38% of all ranked servers, [GER] PVE | Rust in Peace | Event u. Testserver sits at #8,409 for player hours over the last seven days.
Is [GER] PVE | Rust in Peace | Event u. Testserver a busy server?
With 50 slots available, [GER] PVE | Rust in Peace | Event u. Testserver currently has 0 players. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 13:00 UTC, with 0 players.
Tags
What is meant by the tags on [GER] PVE | Rust in Peace | Event u. Testserver?
You'll see [GER] PVE | Rust in Peace | Event u. Testserver tagged with gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [GER] PVE | Rust in Peace | Event u. Testserver?
These Rust Server Score lists count [GER] PVE | Rust in Peace | Event u. Testserver among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is [GER] PVE | Rust in Peace | Event u. Testserver set up, and what rules does it keep?
The name of [GER] PVE | Rust in Peace | Event u. Testserver gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [GER] PVE | Rust in Peace | Event u. Testserver?
A procedural map of size 4,000 and seed 1337, generated by the game, is what [GER] PVE | Rust in Peace | Event u. Testserver runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join [GER] PVE | Rust in Peace | Event u. Testserver?
Enter client.connect 147.93.162.142:28315 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustinpeace.de.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).