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Every Rust server graded on real, live numbers. 77,148 players on the roll · 11,771 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 147.93.162.142:28415
Name of server

[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop

RegisterPresentOnline
Region–
Address147.93.162.142:28415
Last checked9m ago
monthly wipes vanillamoddedoxide
Launch Rust and join
Overall grade

Steady

65 out of 100, the average of 6 subjects

On the class lists: C− (59), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average1peak 5
Rank#3,986top 18%
Last wipe1h agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 82/ 100 Holds a respectable place: #3,986 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 92/ 100 Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 65/ 100 Climbing fast: up 1,208 places this week.

A steady term. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0018:0003:0012:00Wiped Mon 26 Oct, 19:08 UTCWIPEWiped Tue 27 Oct, 18:47 UTCWIPEWiped Wed 28 Oct, 12:52 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608014:0023:0008:0018:0003:0012:00Wiped Mon 26 Oct, 19:08 UTCWIPEWiped Tue 27 Oct, 18:47 UTCWIPEWiped Wed 28 Oct, 12:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  • 8d 5hThu 5 Nov, 19:00 UTCFW
  • 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctSat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:52 UTC1h ago – – running 0
Tue 27 Oct, 18:47 UTC19h ago – – – 1
Mon 26 Oct, 19:08 UTC1d ago – – – 1
Wed 21 Oct, 19:09 UTC6d ago 5 halved by day 2 5 days 0
Sat 10 Oct, 12:35 UTC18d ago 2 held half 11.3 days 1
Fri 9 Oct, 20:14 UTC18d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 89 on average
142 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
49 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 67 on average
521 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 67 on average
14 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 64 on average
185 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10
EU · groups of 16+ · monthly · 59 on average
19 / 1000

Quick answers

from the figures on this page

About the server

Which region is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop based in?

No region tag appears for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 147.93.162.142:28415.

How dependable is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, and is it online at the moment?

Right now, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is online. The uptime it reports puts the last restart at about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 9 October 2026.

How well does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop run?

It never fell below 2 server fps in the last 48 hours, averaging 55. Buildings, deployables and everything else in the world added up to as many as 100,543 entities. Memory use reached up to 3,659 MB. When fps is low and entities climb, that is lag to players.

Which Rust version is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop running?

The server [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop wipe, and how often?

Once a month, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 1 hours. Its tags list a monthly wipe schedule.

What should you expect from wipe day on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

The average peak on its recent wipes was 3 players. Peak numbers came 23 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.

Player count

Where does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop place in the wider field of Rust servers?

Over the last seven days, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop has #3,986 for player hours, in the top 18% of all ranked servers.

Is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop a busy server?

With 50 slots available, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop currently has 0 players. The seven-day average is 1 players, with a peak of 5. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.

Tags and filters

What is meant by the tags on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Rust Server Score lists that include [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Rules and settings

How is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop set up, and what rules does it keep?

Nothing in the name of [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

Can you tell me which map [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop uses?

A procedural map of size 4,000 and seed 932265098, generated by the game, is what [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

What is the way to join [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Enter client.connect 147.93.162.142:28415 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Its slot count is 50.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.