On the class lists: F (28), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,276top 69% · #2529 in EU
Last wipe22d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,276 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 146 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
16/ 100
F
Lost ground: down 10,467 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 87% in EU, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
usual gap5.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 7 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 01:50 UTC22d ago
1
–
running
1
Thu 1 Oct, 18:20 UTCFW28d ago
1
halved by day 1
5.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Convergence | Outpost |Vanilla+|QoL|Events|Monthly sit?
You'll see Convergence | Outpost |Vanilla+|QoL|Events|Monthly listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 148.251.138.115:28115.
How dependable is Convergence | Outpost |Vanilla+|QoL|Events|Monthly, and is it online at the moment?
You can join now: Convergence | Outpost |Vanilla+|QoL|Events|Monthly is online. The uptime it reports puts the last restart at about 16 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Convergence | Outpost |Vanilla+|QoL|Events|Monthly run?
The average over the last 48 hours was 146 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 147,451 entities. At its highest, it used 4,842 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Convergence | Outpost |Vanilla+|QoL|Events|Monthly on?
You will find Convergence | Outpost |Vanilla+|QoL|Events|Monthly on Rust network protocol 2634 and build 166494, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Convergence | Outpost |Vanilla+|QoL|Events|Monthly wipe, and how often?
The force wipe each month is the only wipe Convergence | Outpost |Vanilla+|QoL|Events|Monthly takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 22 days 20 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on Convergence | Outpost |Vanilla+|QoL|Events|Monthly when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does Convergence | Outpost |Vanilla+|QoL|Events|Monthly sit among Rust servers?
Over the last seven days, Convergence | Outpost |Vanilla+|QoL|Events|Monthly has #15,276 for player hours, in the top 69% of all ranked servers and #2,529 in Europe. It comes #615 among servers in the quad group.
How many players does Convergence | Outpost |Vanilla+|QoL|Events|Monthly usually have?
Convergence | Outpost |Vanilla+|QoL|Events|Monthly is showing 0 players right now, with 50 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on Convergence | Outpost |Vanilla+|QoL|Events|Monthly?
The game's browser takes its cue from the tags Convergence | Outpost |Vanilla+|QoL|Events|Monthly has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Convergence | Outpost |Vanilla+|QoL|Events|Monthly?
These Rust Server Score lists count Convergence | Outpost |Vanilla+|QoL|Events|Monthly among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Map and rules
How is Convergence | Outpost |Vanilla+|QoL|Events|Monthly set up, and what rules does it keep?
Nothing in the name of Convergence | Outpost |Vanilla+|QoL|Events|Monthly states a gather rate. You can have up to 4 players in a group (quad). survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Convergence | Outpost |Vanilla+|QoL|Events|Monthly uses?
Convergence | Outpost |Vanilla+|QoL|Events|Monthly runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How should you connect to Convergence | Outpost |Vanilla+|QoL|Events|Monthly?
To connect, start Rust, press F1, and type client.connect 148.251.138.115:28115. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rust.convergencegaming.net.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs166494,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).