Working its way up from the back of the class: #15,230 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,585 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
usual gap13.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 12 OctFri 9 OctTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 20:00 UTC17d ago
0
–
running
1
Fri 9 Oct, 22:07 UTC19d ago
1
–
2.9 days
0
Tue 15 Sep, 13:32 UTC44d ago
1
halved by day 1
24.4 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RustDroid TESTSERVER - DO NOT JOIN based in?
The EU tag on RustDroid TESTSERVER - DO NOT JOIN puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 148.251.187.34:28100.
Is RustDroid TESTSERVER - DO NOT JOIN up, and how steady is its uptime?
You cannot join now: RustDroid TESTSERVER - DO NOT JOIN is offline, last seen 15 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is RustDroid TESTSERVER - DO NOT JOIN running?
Rust network protocol 2634 and build 167584 on Linux is what RustDroid TESTSERVER - DO NOT JOIN runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does RustDroid TESTSERVER - DO NOT JOIN wipe its map?
Once a month, RustDroid TESTSERVER - DO NOT JOIN wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 17 days. The tags show a monthly wipe schedule.
What should you expect from wipe day on RustDroid TESTSERVER - DO NOT JOIN?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does RustDroid TESTSERVER - DO NOT JOIN sit among Rust servers?
In Europe, RustDroid TESTSERVER - DO NOT JOIN is #2,565, and overall it is #15,230 on player hours over the last seven days, in the top 71% of all ranked servers.
How many players does RustDroid TESTSERVER - DO NOT JOIN usually have?
The last sighting of RustDroid TESTSERVER - DO NOT JOIN was 15 days 19 hours ago, and it is offline right now.
Tags
What do RustDroid TESTSERVER - DO NOT JOIN's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp1 (Max players): Its slot count is 1; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): This runs on build 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe; rustmaps (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags RustDroid TESTSERVER - DO NOT JOIN publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RustDroid TESTSERVER - DO NOT JOIN appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RustDroid TESTSERVER - DO NOT JOIN among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does RustDroid TESTSERVER - DO NOT JOIN enforce, and what are its settings?
The name of RustDroid TESTSERVER - DO NOT JOIN gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RustDroid TESTSERVER - DO NOT JOIN uses?
A custom map of size 4,500 is in use on RustDroid TESTSERVER - DO NOT JOIN, and its published file can be downloaded from this page.
Getting in
What is the way to join RustDroid TESTSERVER - DO NOT JOIN?
Enter client.connect 148.251.187.34:28100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rasthaus.iogames.de/.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,^m,EU,gmvanilla,cs167584,ts8,^o^z,rustmaps
Game
gmvanilla
Game modeYou play vanilla survival here.
mp1
Max playersIts slot count is 1.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Other
rustmaps
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).