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Every Rust server graded on real, live numbers. 38,053 players on the roll · 11,621 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 148.251.79.19:28080
Name of server

[ITA] Terra Perduta | PVE | LOOT x5 | Missioni

RegisterAbsentOffline
Region–
Address148.251.79.19:28080
Last checked28d ago
5x moddedoxidepve
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#16,615top 70%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #16,615 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 918 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
|PVE|S.T.A.L.K.E.R|x5-x10|Skill|RaidBase|Zombie|Events|Wipe23.1
groups of 10+ · 5x · weekly · 52 on average
17 / 200
[LATAM] LUNARUST PVE X5 Mensual | 01/10 Full Wipe
SA · groups of 8+ · 5x · monthly · 37 on average
6 / 100
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree]
EU · groups of 8+ · 5x · biweekly · 34 on average
11 / 150
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree]
NA · groups of 8+ · 5x · biweekly · 31 on average
66 / 150
Hex AU 5x PVE | Skills | Jetpack | Quests | Custom Weapons
OC · groups of 8+ · 5x · biweekly · 22 on average
24 / 100
BURN ZOMBIE ISLAND|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpa
groups of 24+ · 5x · biweekly · 14 on average
10 / 100

Quick answers

from the figures on this page

Server details

In what location does [ITA] Terra Perduta | PVE | LOOT x5 | Missioni sit?

You'll find no region listed by [ITA] Terra Perduta | PVE | LOOT x5 | Missioni. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 148.251.79.19:28080 is the address to use.

How reliable is [ITA] Terra Perduta | PVE | LOOT x5 | Missioni, and is it up?

You cannot join now: [ITA] Terra Perduta | PVE | LOOT x5 | Missioni is offline, last seen 28 days 22 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 28 September 2026.

Which Rust version is [ITA] Terra Perduta | PVE | LOOT x5 | Missioni running?

You will find [ITA] Terra Perduta | PVE | LOOT x5 | Missioni on Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does [ITA] Terra Perduta | PVE | LOOT x5 | Missioni wipe its map?

[ITA] Terra Perduta | PVE | LOOT x5 | Missioni has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 31 days 9 hours have passed since this world was made.

Player count

Where does [ITA] Terra Perduta | PVE | LOOT x5 | Missioni place in the wider field of Rust servers?

In the top 70% of all ranked servers, [ITA] Terra Perduta | PVE | LOOT x5 | Missioni sits at #16,615 for player hours over the last seven days.

Is [ITA] Terra Perduta | PVE | LOOT x5 | Missioni a busy server?

It has been 28 days 22 hours since [ITA] Terra Perduta | PVE | LOOT x5 | Missioni was last seen, and it is offline right now.

Tags and filters

How should you read the tags on [ITA] Terra Perduta | PVE | LOOT x5 | Missioni?

The game's browser takes its cue from the tags [ITA] Terra Perduta | PVE | LOOT x5 | Missioni has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show [ITA] Terra Perduta | PVE | LOOT x5 | Missioni?

Rust Server Score lists that include [ITA] Terra Perduta | PVE | LOOT x5 | Missioni: 5x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

Map and rules

How is [ITA] Terra Perduta | PVE | LOOT x5 | Missioni set up, and what rules does it keep?

[ITA] Terra Perduta | PVE | LOOT x5 | Missioni sets gather at 5x, as its name suggests. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map [ITA] Terra Perduta | PVE | LOOT x5 | Missioni uses?

[ITA] Terra Perduta | PVE | LOOT x5 | Missioni runs a game-generated procedural map at size 2,000, seed 481981. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How do you get onto [ITA] Terra Perduta | PVE | LOOT x5 | Missioni?

To connect, start Rust, press F1, and type client.connect 148.251.79.19:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players The server holds 50 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2633
Protocol Join only if your game runs protocol 2633.
cs165217
Build This runs on build 165217.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.