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Every Rust server graded on real, live numbers. 38,590 players on the roll · 11,700 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 149.106.103.23:28015
Name of server

My Rust server | Powered by AMP

RegisterAbsentOffline
Region–
Address149.106.103.23:28015
Last checked5d ago
Launch Rust and join
Overall grade

Not there yet

25 out of 100, the average of 3 subjects

On the class lists: F (38), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak 1
Rank#13,102top 59%
Last wipe27d agono schedule published
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 41/ 100 Working its way up from the back of the class: #13,102 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 34/ 100 Lost ground: down 4,094 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  • 7d 16hThu 5 Nov, 19:00 UTCFW
  • 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:56 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
169 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
121 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
17 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 288 on average
15 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
18 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
29 / 200

Quick answers

from the figures on this page

Server details

In what location does My Rust server | Powered by AMP sit?

You'll find no region listed by My Rust server | Powered by AMP. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 149.106.103.23:28015.

How dependable is My Rust server | Powered by AMP, and is it online at the moment?

At this moment, My Rust server | Powered by AMP is offline; the last time it was seen was 5 days 22 hours ago. It was up 9% of the time over the last 7 full days, 15 of 168 hours. It was first seen by Rust Server Score on 30 September 2026.

On what Rust version does My Rust server | Powered by AMP sit?

The server My Rust server | Powered by AMP is on Rust network protocol 2634 and build 166652 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

On what schedule does My Rust server | Powered by AMP reset?

Once a month, My Rust server | Powered by AMP wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 2 hours have passed since this world was made.

What happens on My Rust server | Powered by AMP when wipe day arrives?

Recent wipes have peaked at 2 players on average. 2 hours after the latest wipe began, the crowd hit its peak.

Player count

What position does My Rust server | Powered by AMP hold in the rankings?

Over the last seven days, My Rust server | Powered by AMP has #13,102 for player hours, in the top 59% of all ranked servers.

What does the population on My Rust server | Powered by AMP look like?

The last sighting of My Rust server | Powered by AMP was 5 days 22 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.

Tags and filters

What do My Rust server | Powered by AMP's tags stand for?

You'll see My Rust server | Powered by AMP tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show My Rust server | Powered by AMP?

Rust Server Score lists that include My Rust server | Powered by AMP: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

What settings and rules apply on My Rust server | Powered by AMP?

You will find no gather rate in the name of My Rust server | Powered by AMP. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map My Rust server | Powered by AMP uses?

My Rust server | Powered by AMP runs a game-generated procedural map at size 4,500, seed 6738. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

What is the way to join My Rust server | Powered by AMP?

Enter client.connect 149.106.103.23:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Its slot count is 10.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166652
Build This runs on build 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.