On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#7,233top 32%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,233 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 233 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
70/ 100
B−
Climbing fast: up 2,962 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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W······
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W··W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 15:24 UTC3h ago
–
–
–
0
Thu 29 Oct, 15:15 UTC3h ago
–
–
–
0
Mon 26 Oct, 00:17 UTC3d ago
–
–
–
0
Mon 26 Oct, 00:02 UTC3d ago
–
–
–
0
Sat 24 Oct, 16:22 UTC5d ago
–
–
–
1
Fri 23 Oct, 20:48 UTC5d ago
–
–
–
1
Fri 23 Oct, 18:21 UTC6d ago
1
–
0.9 days
0
Mon 12 Oct, 23:28 UTC16d ago
1
halved by day 3
10.8 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by A Shockbyte Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 15.204.152.26:23412.
How reliable is A Shockbyte Rust Server, and is it up?
Right now, A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 164 of 168 hours over the last 7 full days, which is 98% of the time. It was first seen by Rust Server Score on 12 October 2026.
How well does A Shockbyte Rust Server run?
The average over the last 48 hours was 233 server fps, and it never went below 132. Up to 84,000 entities were in the world, covering buildings, deployables and the rest. Up to 2,826 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is A Shockbyte Rust Server running?
The server A Shockbyte Rust Server is on Rust network protocol 2636 and build 169652 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does A Shockbyte Rust Server reset?
None of the resets on A Shockbyte Rust Server is a wipe: the world is remade every few hours and no schedule is kept.
Population
Where does A Shockbyte Rust Server sit among Rust servers?
Over the last seven days, A Shockbyte Rust Server has #7,233 for player hours, in the top 32% of all ranked servers.
What does the population on A Shockbyte Rust Server look like?
With 40 slots available, A Shockbyte Rust Server currently has 0 players. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.
Tags and filters
What do A Shockbyte Rust Server's tags stand for?
The game's browser takes its cue from the tags A Shockbyte Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2636 (Protocol): The game protocol is 2636, so your game must match that version to join; cs169652 (Build): The game build is 169652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature A Shockbyte Rust Server?
Rust Server Score lists that include A Shockbyte Rust Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
What settings and rules apply on A Shockbyte Rust Server?
Nothing in the name of A Shockbyte Rust Server states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on A Shockbyte Rust Server?
The game generates the procedural map on A Shockbyte Rust Server at size 4,000 with seed 7863907. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to A Shockbyte Rust Server?
Enter client.connect 15.204.152.26:23412 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2636,gmrust,cs169652,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2636
ProtocolThe game protocol is 2636, so your game must match that version to join.
cs169652
BuildThe game build is 169652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).