On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 2
Rank#14,316top 64%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,316 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 254 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is A Shockbyte x Discord Production Rust Server based in?
No region is published for A Shockbyte x Discord Production Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 15.204.152.54:28005.
How reliable is A Shockbyte x Discord Production Rust Server, and is it up?
The server is up: A Shockbyte x Discord Production Rust Server is online now. About 4 days 17 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 4 full days, 95 of 96 hours. It was first seen by Rust Server Score on 24 October 2026.
How well does A Shockbyte x Discord Production Rust Server run?
It averaged 254 server fps over the last 48 hours, with a low of 243. Up to 8,194 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,121 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does A Shockbyte x Discord Production Rust Server sit?
You will find A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does A Shockbyte x Discord Production Rust Server wipe, and how often?
The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 4 days 18 hours have passed since this world was made.
Player numbers
Where does A Shockbyte x Discord Production Rust Server place in the wider field of Rust servers?
In the top 64% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #14,316 for player hours over the last seven days.
What does the population on A Shockbyte x Discord Production Rust Server look like?
With 75 slots available, A Shockbyte x Discord Production Rust Server currently has 0 players. The seven-day average is 0 players, with a peak of 2.
Tags and filters
How should you read the tags on A Shockbyte x Discord Production Rust Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): 75 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does A Shockbyte x Discord Production Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?
Nothing in the name of A Shockbyte x Discord Production Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
A Shockbyte x Discord Production Rust Server runs which map?
A Shockbyte x Discord Production Rust Server runs a game-generated procedural map at size 1,500, seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto A Shockbyte x Discord Production Rust Server?
To connect, start Rust, press F1, and type client.connect 15.204.152.54:28005. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max players75 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).