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Every Rust server graded on real, live numbers. 58,911 players on the roll · 11,711 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 15.204.152.54:28005
Name of server

A Shockbyte x Discord Production Rust Server

RegisterPresentOnline
Region–
Address15.204.152.54:28005
Last checked8m ago
Launch Rust and join
Overall grade

Getting there

58 out of 100, the average of 4 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 75 0% full
7-day average0peak 2
Rank#14,316top 64%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours 36/ 100 Working its way up from the back of the class: #14,316 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 254 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 519 on average
433 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
340 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
37 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
31 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
48 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 244 on average
145 / 200

Quick answers

from the figures on this page

Server details

Which region is A Shockbyte x Discord Production Rust Server based in?

No region is published for A Shockbyte x Discord Production Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 15.204.152.54:28005.

How reliable is A Shockbyte x Discord Production Rust Server, and is it up?

The server is up: A Shockbyte x Discord Production Rust Server is online now. About 4 days 17 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 4 full days, 95 of 96 hours. It was first seen by Rust Server Score on 24 October 2026.

How well does A Shockbyte x Discord Production Rust Server run?

It averaged 254 server fps over the last 48 hours, with a low of 243. Up to 8,194 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,121 MB. Players feel lag when fps drops and entities pile up.

On what Rust version does A Shockbyte x Discord Production Rust Server sit?

You will find A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does A Shockbyte x Discord Production Rust Server wipe, and how often?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 4 days 18 hours have passed since this world was made.

Player numbers

Where does A Shockbyte x Discord Production Rust Server place in the wider field of Rust servers?

In the top 64% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #14,316 for player hours over the last seven days.

What does the population on A Shockbyte x Discord Production Rust Server look like?

With 75 slots available, A Shockbyte x Discord Production Rust Server currently has 0 players. The seven-day average is 0 players, with a peak of 2.

Tags and filters

How should you read the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): 75 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does A Shockbyte x Discord Production Rust Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?

Nothing in the name of A Shockbyte x Discord Production Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.

A Shockbyte x Discord Production Rust Server runs which map?

A Shockbyte x Discord Production Rust Server runs a game-generated procedural map at size 1,500, seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

How to join

How do you get onto A Shockbyte x Discord Production Rust Server?

To connect, start Rust, press F1, and type client.connect 15.204.152.54:28005. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp75
Max players 75 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.