On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 2
Rank#8,279top 37% · #1187 in NA
Last wipe28d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,279 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 136 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 3,961 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers, top 64% in NA, and #427 of the trio servers (top 68%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:02 UTCFW28d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Neon Ashes Pure PVP Vanilla sit?
You'll see Neon Ashes Pure PVP Vanilla listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 15.204.180.7:60405 is the address to use.
Is Neon Ashes Pure PVP Vanilla up, and how steady is its uptime?
Right now, Neon Ashes Pure PVP Vanilla is online. According to its reported uptime, the last restart was about 13 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Neon Ashes Pure PVP Vanilla perform well?
The average over the last 48 hours was 136 server fps, and it never went below 113. At its peak, it held 102,291 entities, including buildings, deployables and all else in the world. Up to 4,555 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Neon Ashes Pure PVP Vanilla sit?
Rust network protocol 2635 and build 168909 on Linux is what Neon Ashes Pure PVP Vanilla runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Neon Ashes Pure PVP Vanilla wipe, and how often?
Once a month, Neon Ashes Pure PVP Vanilla wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 28 days 2 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Neon Ashes Pure PVP Vanilla?
The average peak on its recent wipes was 2 players. Peak numbers came 7 hours into the latest wipe.
Population
Where does Neon Ashes Pure PVP Vanilla place in the wider field of Rust servers?
In North America, Neon Ashes Pure PVP Vanilla is #1,187, and overall it is #8,279 on player hours over the last seven days, in the top 37% of all ranked servers. It comes #427 among servers in the trio group.
Is Neon Ashes Pure PVP Vanilla a busy server?
With 200 slots available, Neon Ashes Pure PVP Vanilla currently has 0 players. The seven-day average is 0 players, with a peak of 2.
Lists and filters
What is meant by the tags on Neon Ashes Pure PVP Vanilla?
You'll see Neon Ashes Pure PVP Vanilla tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Neon Ashes Pure PVP Vanilla?
Rust Server Score lists that include Neon Ashes Pure PVP Vanilla: Best community servers, graded, Rust servers with a trio group limit, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly.
Map and rules
How is Neon Ashes Pure PVP Vanilla set up, and what rules does it keep?
Nothing in the name of Neon Ashes Pure PVP Vanilla states a gather rate. The cap on group size is 3 players (trio). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Neon Ashes Pure PVP Vanilla?
Neon Ashes Pure PVP Vanilla runs a game-generated procedural map at size 4,250, seed 1948548053. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to Neon Ashes Pure PVP Vanilla?
Enter client.connect 15.204.180.7:60405 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts3,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).