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Every Rust server graded on real, live numbers. 34,993 players on the roll · 11,617 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 15.204.232.45:28115
Name of server

Jack&Swan [TEST SERVER]

RegisterPresentOnline
RegionNA
Address15.204.232.45:28115
Last checked9m ago
monthly wipes moddedcarbonpve
Launch Rust and join
Overall grade

Steady

69 out of 100, the average of 5 subjects

On the class lists: C (63), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 1
Rank#6,970top 31% · #1078 in NA
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 69/ 100 Working its way up from the back of the class: #6,970 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 92/ 100 Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 87/ 100 Climbing fast: up 5,149 places this week.

A steady term. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

025507510007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

a new world every few hours

W wiped that day F the force wipe · today. From the wipes in the table below.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:45 UTC7h ago – – – 0
Wed 28 Oct, 19:26 UTC11h ago – – – 0
Tue 27 Oct, 19:43 UTC1d ago – – – 0
Tue 27 Oct, 19:23 UTC1d ago – – – 0
Tue 27 Oct, 18:49 UTC1d ago – – – 0
Thu 22 Oct, 20:42 UTC6d ago – – – 0
Thu 22 Oct, 18:24 UTC6d ago 1 halved by day 3 5 days 0
Wed 21 Oct, 01:18 UTC8d ago – – – 0
Tue 20 Oct, 22:44 UTC8d ago 1 – 1.8 days 0
Thu 1 Oct, 17:50 UTC FW27d ago 0 – 19.2 days 0

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

About the server

Where in the world is Jack&Swan [TEST SERVER]?

The NA tag on Jack&Swan [TEST SERVER] puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 15.204.232.45:28115.

How reliable is Jack&Swan [TEST SERVER], and is it up?

Right now, Jack&Swan [TEST SERVER] is online. About 6 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 149 of 168 hours, or 89% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does Jack&Swan [TEST SERVER] perform well?

It never fell below 24 server fps in the last 48 hours, averaging 55. Buildings, deployables and everything else in the world added up to as many as 149,352 entities. At its highest, it used 4,219 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is Jack&Swan [TEST SERVER] on?

Rust network protocol 2635 and build 168909 on Linux is what Jack&Swan [TEST SERVER] runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

How frequently does Jack&Swan [TEST SERVER] wipe its map?

None of the resets on Jack&Swan [TEST SERVER] is a wipe: the world is remade every few hours and no schedule is kept.

Player numbers

Where does Jack&Swan [TEST SERVER] place in the wider field of Rust servers?

In North America, Jack&Swan [TEST SERVER] is #1,078, and overall it is #6,970 on player hours over the last seven days, in the top 31% of all ranked servers.

Is Jack&Swan [TEST SERVER] a busy server?

Right now, 0 players are on Jack&Swan [TEST SERVER], which has 50 slots. The seven-day average is 0 players, with a peak of 1.

Lists and filters

How should you read the tags on Jack&Swan [TEST SERVER]?

The game's browser takes its cue from the tags Jack&Swan [TEST SERVER] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Jack&Swan [TEST SERVER] appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Jack&Swan [TEST SERVER] among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Server rules

What settings and rules apply on Jack&Swan [TEST SERVER]?

The name of Jack&Swan [TEST SERVER] gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.

Jack&Swan [TEST SERVER] runs which map?

Jack&Swan [TEST SERVER] runs a game-generated procedural map at size 4,096, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

Connecting

How do you get onto Jack&Swan [TEST SERVER]?

Enter client.connect 15.204.232.45:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.