On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 5000% full
7-day average1peak 8
Rank#2,944top 13%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 500 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,944 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 237 server fps on average.
Wipeskeeping the crowd after a wipe
40/ 100
F
Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 633 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.9 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak7players, last three wipes
crowd held40%else halves by day 2
The first 48 hours of its last wipes
Sun 25 OctTue 20 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 22:17 UTC4d ago
8
–
running
2
Tue 20 Oct, 02:55 UTC10d ago
8
halved by day 3
5.8 days
0
Wed 14 Oct, 01:42 UTC16d ago
6
halved by day 2
6.1 days
0
Sun 11 Oct, 23:08 UTC18d ago
8
halved by day 1
2.1 days
7
Thu 8 Oct, 01:10 UTC22d ago
9
✓ held half
3.9 days
2
Mon 5 Oct, 23:53 UTC24d ago
12
✓ held half
2.1 days
3
Thu 1 Oct, 21:43 UTCFW28d ago
5
✓ held half
4.1 days
2
Wed 30 Sep, 02:08 UTC30d ago
6
–
1.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by My Untitled Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 15.204.3.202:16426.
How dependable is My Untitled Rust Server, and is it online at the moment?
The server is up: My Untitled Rust Server is online now. According to its reported uptime, the last restart was about 4 days 2 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 17 September 2026.
How well does My Untitled Rust Server run?
The average over the last 48 hours was 237 server fps, and it never went below 225. Buildings, deployables and everything else in the world added up to as many as 29,381 entities. At its highest, it used 2,115 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is My Untitled Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what My Untitled Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does My Untitled Rust Server wipe, and how often?
There is no next wipe to predict on My Untitled Rust Server, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 4 days 4 hours.
What happens on My Untitled Rust Server when wipe day arrives?
The average peak on its recent wipes was 7 players. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 40% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
Where does My Untitled Rust Server sit among Rust servers?
In the top 13% of all ranked servers, My Untitled Rust Server sits at #2,944 for player hours over the last seven days.
Is My Untitled Rust Server a busy server?
With 500 slots available, My Untitled Rust Server currently has 1 players. The seven-day average is 1 players, with a peak of 8. The highest average in the last 48 hours came at 04:00 UTC, with 3 players.
Tags and filters
How should you read the tags on My Untitled Rust Server?
You'll see My Untitled Rust Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does My Untitled Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count My Untitled Rust Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does My Untitled Rust Server enforce, and what are its settings?
You will find no gather rate in the name of My Untitled Rust Server. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map My Untitled Rust Server uses?
A procedural map of size 2,500 and seed 1337, generated by the game, is what My Untitled Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
What is the way to join My Untitled Rust Server?
Enter client.connect 15.204.3.202:16426 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max players500 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).