On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average0peak 1
Rank#9,235top 41%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 16 on average. Plenty of space to grow.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,235 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 236 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers, and #472 of the quad servers (top 57%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
QuackSquad Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 15.204.68.226:27193.
How dependable is QuackSquad Server, and is it online at the moment?
You can join now: QuackSquad Server is online. The uptime it reports puts the last restart at about 2 days 11 hours ago. It was up 99% of the time over the last 3 full days, 71 of 72 hours. The first sighting by Rust Server Score was on 25 October 2026.
How well does QuackSquad Server run?
It never fell below 219 server fps in the last 48 hours, averaging 236. Up to 48,545 entities were in the world, covering buildings, deployables and the rest. Up to 3,443 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does QuackSquad Server sit?
You will find QuackSquad Server on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does QuackSquad Server wipe, and how often?
There are too few wipes on record for QuackSquad Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 3 days 23 hours.
Player numbers
Where does QuackSquad Server sit among Rust servers?
Over the last seven days, QuackSquad Server has #9,235 for player hours, in the top 41% of all ranked servers. It comes #472 among servers in the quad group.
Is QuackSquad Server a busy server?
QuackSquad Server is showing 0 players right now, with 16 slots in total. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
How should you read the tags on QuackSquad Server?
You'll see QuackSquad Server tagged with gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp16 (Max players): 16 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature QuackSquad Server?
Rust Server Score lists that include QuackSquad Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Map and rules
Which rules does QuackSquad Server enforce, and what are its settings?
Nothing in the name of QuackSquad Server states a gather rate. The cap on group size is 4 players (quad). It runs softcore, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on QuackSquad Server?
The game generates the procedural map on QuackSquad Server at size 3,000 with seed 17762077. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join QuackSquad Server?
Enter client.connect 15.204.68.226:27193 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp16
Max players16 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).