On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 120% full
7-day average0peak 1
Rank#10,716top 48%
Last wipe27d agono schedule published
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 12 on average. Plenty of space to grow.
Standingrank on player hours
52/ 100
D
Working its way up from the back of the class: #10,716 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 109 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
71/ 100
B−
Climbing fast: up 4,409 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:30 UTCFW27d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 314 on average
97 / 1000
Quick answers
from the figures on this page
About the server
In what location does EDH | Rust Server [2x Gather, 5x Stack, QoL+] sit?
EDH | Rust Server [2x Gather, 5x Stack, QoL+] leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 15.204.68.251:20572 is the address to use.
Is EDH | Rust Server [2x Gather, 5x Stack, QoL+] up, and how steady is its uptime?
The server is up: EDH | Rust Server [2x Gather, 5x Stack, QoL+] is online now. About 3 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 30 September 2026, Rust Server Score saw it for the first time.
How well does EDH | Rust Server [2x Gather, 5x Stack, QoL+] run?
It averaged 109 server fps over the last 48 hours, with a low of 86. Buildings, deployables and everything else in the world added up to as many as 71,361 entities. Up to 3,860 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is EDH | Rust Server [2x Gather, 5x Stack, QoL+] running?
The server EDH | Rust Server [2x Gather, 5x Stack, QoL+] is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does EDH | Rust Server [2x Gather, 5x Stack, QoL+] reset?
EDH | Rust Server [2x Gather, 5x Stack, QoL+] wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 10 hours.
What happens on EDH | Rust Server [2x Gather, 5x Stack, QoL+] when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does EDH | Rust Server [2x Gather, 5x Stack, QoL+] place in the wider field of Rust servers?
Over the last seven days, EDH | Rust Server [2x Gather, 5x Stack, QoL+] has #10,716 for player hours, in the top 48% of all ranked servers.
What does the population on EDH | Rust Server [2x Gather, 5x Stack, QoL+] look like?
EDH | Rust Server [2x Gather, 5x Stack, QoL+] is showing 0 players right now, with 12 slots in total. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
How should you read the tags on EDH | Rust Server [2x Gather, 5x Stack, QoL+]?
gmrust (Game mode): Rust survival, played by the standard rules; mp12 (Max players): Its slot count is 12; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags EDH | Rust Server [2x Gather, 5x Stack, QoL+] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does EDH | Rust Server [2x Gather, 5x Stack, QoL+] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include EDH | Rust Server [2x Gather, 5x Stack, QoL+]: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
How is EDH | Rust Server [2x Gather, 5x Stack, QoL+] set up, and what rules does it keep?
EDH | Rust Server [2x Gather, 5x Stack, QoL+] sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
EDH | Rust Server [2x Gather, 5x Stack, QoL+] runs which map?
A procedural map of size 3,500 and seed 296733043, generated by the game, is what EDH | Rust Server [2x Gather, 5x Stack, QoL+] runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to EDH | Rust Server [2x Gather, 5x Stack, QoL+]?
To connect, start Rust, press F1, and type client.connect 15.204.68.251:20572. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp12
Max playersIts slot count is 12.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).