On the class lists: D (50), with population over 48 hours and no performance mark.
Players now1/ 205% full
7-day average0peak 1
Rank#11,049top 50%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
50/ 100
D
Working its way up from the back of the class: #11,049 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is My Rust Server | ScalaCube based in?
You'll find no region listed by My Rust Server | ScalaCube. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 15.235.11.185:3166.
How dependable is My Rust Server | ScalaCube, and is it online at the moment?
The server is down: My Rust Server | ScalaCube is offline now, with the last sighting 3 days 14 hours ago. It was up 8 of 72 hours over the last 3 full days, which is 11% of the time. It was first seen by Rust Server Score on 25 October 2026.
On what Rust version does My Rust Server | ScalaCube sit?
Rust network protocol 2635 and build 168909 on Linux is what My Rust Server | ScalaCube runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does My Rust Server | ScalaCube wipe, and how often?
The record holds too few of My Rust Server | ScalaCube's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 4 days 10 hours have passed since this world was made.
Player count
Where does My Rust Server | ScalaCube sit among Rust servers?
Over the last seven days, My Rust Server | ScalaCube has #11,049 for player hours, in the top 50% of all ranked servers.
What does the population on My Rust Server | ScalaCube look like?
It has been 3 days 14 hours since My Rust Server | ScalaCube was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
What do My Rust Server | ScalaCube's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set are the tags My Rust Server | ScalaCube publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does My Rust Server | ScalaCube appear in the Rust Server Score lists and filters?
Rust Server Score lists that include My Rust Server | ScalaCube: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which rules does My Rust Server | ScalaCube enforce, and what are its settings?
The name of My Rust Server | ScalaCube gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on My Rust Server | ScalaCube?
The game generates the procedural map on My Rust Server | ScalaCube at size 4,000 with seed 12345. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto My Rust Server | ScalaCube?
Enter client.connect 15.235.11.185:3166 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); population is the one to work on (F).